Summary:
I had to momentarily step away from the computer (to get pizza, yay!) and when I returned the Windows screen saver had engaged. When the screen saver vanished I was met with a crash notice for Stonehearth (“Caused an error and will close, yadda yadda”). I went to load the last auto-save and the game immediately crashed as soon as the loading bar was full. Tried again, same result. It starts loading the save but when the bar reaches full the game crashes. Not all is lost, thankfully, as I do have a separate save that will, unfortunately, rewind me to 3 days earlier.
Stonehearth.log:
I’ve tried several restarts of the game, so the log from when the crash first occurred isn’t available. Sorry…
Attachments:
World Save = Dropbox - StonehearthSave_Rocklyn.zip
Hope you enjoy some of my building designs, assuming you can recover the save…
Versions and Mods:
Using release 763 x64 (0.22.5.763) with NO mods installed
System Information:
Windows 7 x64
AMD FX-8320 8Core CPU (3500Mhz)
Nvidia GeForce GTX 750 (don’t judge me, it runs games awesome)
Have you attempted basic troubleshooting steps here: http://discourse.stonehearth.net/t/crashing-on-start-read-this-updated-october-28/13297:
Yes, I have tried the basic troubleshooting steps. I believe the issue is a corrupt save, but not sure how it got corrupted other than the game possibly tried to write the save while the screensaver was enabled and somehow that caused the crash.
Notes:
After closing out Stonehearth for about an hour, and loading it back up, I was actually able to get the save game to load. That said, when it started there was an “Engine Error” pop up. This is what showed in-game;
release-763 (x64)
…hearth/components/scaffolding/scaffolding_region.lua:1092: attempt to index field ‘_scaffolding_region’ (a nil value)
stack traceback:
radiant/modules/common.lua:245: in function 'report_traceback’
radiant/modules/common.lua:256: in function <radiant/modules/common.lua:250>
…hearth/components/scaffolding/scaffolding_region.lua:1092: in function ‘_update_scaffolding_size’
…hearth/components/scaffolding/scaffolding_region.lua:499: in function 'fn’
radiant/modules/events.lua:288: in function <radiant/modules/events.lua:285>
[C]: in function 'xpcall’
radiant/modules/common.lua:265: in function 'xpcall’
radiant/modules/events.lua:285: in function 'trigger’
radiant/modules/events.lua:370: in function '_fire_async_triggers’
radiant/modules/events.lua:445: in function '_update’
radiant/server.lua:61: in function <radiant/server.lua:58>