Just playing along on my world and a big error thing starts appearing here is a screen shot. P.S i am running on the latest version of Stonehearth.
And they are now not removing the scaffolding.
It looks like your house is a little too close to the cliff face. it’s probably saying that your citizens can’t remove the scaffolding by the cliff face. is it the same in the back?
That is a beautiful house.
im getting same error one one of my houses that isnt near anything…
the exact same error? can you toss up a screenshot please?
were either of you experiencing this on a previous build? im assuming you’re both running the latest unstable A7 build, yes?
015-Jan-03 22:20:24.399379 | server | 0 | lua.code | …folding_fabricator/scaffolding_fabricator_component.luac:27: attempt to index local ‘borrower_cp’ (a nil value)
2015-Jan-03 22:20:24.399379 | server | 0 | lua.code | stack traceback:
2015-Jan-03 22:20:24.399379 | server | 0 | lua.code | radiant/modules/events.luac:64: in function '__index’
2015-Jan-03 22:20:24.399379 | server | 0 | lua.code | …folding_fabricator/scaffolding_fabricator_component.luac:27: in function '_compute_borrowers_required_height’
2015-Jan-03 22:20:24.399379 | server | 0 | lua.code | …folding_fabricator/scaffolding_fabricator_component.luac:40: in function '_update_scaffolding_size’
2015-Jan-03 22:20:24.399379 | server | 0 | lua.code | …folding_fabricator/scaffolding_fabricator_component.luac:28: in function 'obj’
2015-Jan-03 22:20:24.399379 | server | 0 | lua.code | radiant/modules/events.luac:14: in function 'self’
2015-Jan-03 22:20:24.399379 | server | 0 | lua.code | radiant/modules/events.luac:74: in function <radiant/modules/events.luac:72>
2015-Jan-03 22:20:24.399379 | server | 0 | lua.code | [C]: in function 'xpcall’
2015-Jan-03 22:20:24.399379 | server | 0 | lua.code | radiant/modules/events.luac:72: in function 'trigger’
2015-Jan-03 22:20:24.399379 | server | 0 | lua.code | radiant/modules/events.luac:85: in function '_update’
2015-Jan-03 22:20:24.399379 | server | 0 | lua.code | radiant/server.luac:31: in function <radiant/server.luac:29>
2015-Jan-03 22:20:24.399379 | server | 0 | lua.code | – Lua Error End -------------------------------
I’m getting the same error. After they build the building they do not even take it down, it’s like it doesn’t exist.
edit: After loading the game back up the workers took down the scaffolding, but they only used one of the doors.
I have tried to build every type of building even some custom ones but still get the same error.
still in build 195
I’m getting this error almost constantly now. With the build (unstable) just before Alpha 7, I was getting this sporadically but I could correct it by reloading the game. With the official (stable) release of Alpha 7, I am getting this error with every house I build.
It’s because of scaffolding overlapping each other. The game is having a hard time understanding how the AI should react, which brings to believe it’s the path finders fault. I don’t know for sure, but I notice when you build small corners and the scaffolding stacks that’s when it happens.
After saving and loading when this happens the building seems like it is condemned, cause my settlers tore down the scaffolding and made it look like it was some ruins. After adding a stockpile in there they seemed to get stuck. Once a settler went in, none came out…
TL;DR Stop building small corners, it causes ghosts!!!
hey there @KfrogCT … is that building in the screenshot the only construction you have underway? do you recall anything that happened prior to the error?
what are you system specs (OS, memory, graphics)…
New Game, only building, workers were chopping trees before that.
Win 7 64x / 16GB Ram / 3x - HD7970
edit: trying two more buildings now.
if save and load don’t get it you have a scaffold walls for decoration
Its wood camouflage.