Just loaded an existing map in release 130, I had killed all the goblins I could see on the map before loading. When loaded there were 10-20 goblins waiting.
But the real problem is that when rallying the villagers will not fight. (footman also did not). Four villagers were inside a 25X40 building and one goblin. I “rally-ed” and un-rally-ed several times and nothing. The villager being attacked just covered it’s head, the others standing within 5-10 voxels stood in the “on guard” position but did not engage and when the first died the next attacked just covered it’s head.
I experienced this a bit. The goblins that came were not close enough to the footman, who was patrolling the stockpiles, so he didn’t fight them. And then, when I told the settlers to attack instead, they fought him, but after receiving one hit they covered their head and ran. Fortunately they came back after a few seconds to support whoever was fighting the goblin after them.
Did you by chance load a save that had ‘Incompatible save version’ written below it in red writing?
The reason I ask is that the scenarios that spawn goblins have a maximum squad size of 3, (4 including the thief) - I cant see how you have 10-20 goblins spawned unless you loaded an obsolete save.
If you did load a 130 save, then it would appear that it has been corrupted, which while unfortunate, would explain your issue.
I ran into this in my latest video my citizens refused to fight goblins, I eventually had to promote two soldiers and the soldiers would fight; however the citizens still wouldn’t fight.
Youtube is currently processing the video I spoke of should be up soon. The farmers were right next to the goblins and being attacked by them, I clicked the defense button and they got in attack stance and then just sat there being beat up.
Edit: Also this happened a few moments after loading a old save (from r127), I tried saving it after loading it and reloading and same thing happened. Eventually I figured out soldiers would still attack. (Youtube says 44 minutes on my video processing)
That video shows the behavior I was seeing but I did not have the “incompatible version” warning he did. I have not been able to replicate this problem except in the case of a lost villager one on one with a goblin. In that case about half the time I pressed the “rally” button the villager would fight, the other half it would just cover its head. The fight was in tall trees so I could not see everything going on.
Try building a new building see if it finishes, there is a chance that it gets stuck; however out of two builds I built in my most recent town one was complete one wasn’t. That was in r127 though that the building failed.
I haven’t been able to reproduce it, except in the one on one issue. I would consider it dead, until it happens to someone else or in the next version. Minus this, the new combat response of the villagers to run after a sighted goblin is a great improvement over R129.
I’m not really sure how to reproduce it, after I loaded I was attacked right away then after that I didn’t get any goblins or caverns that I noticed. Actually commented later in the video I thought that was strange as I usually get 2-3 over and episode. So I don’t know if my game was in a bad state, I reloaded that game about 5-6 times off camera and the bug consistently happened.
Not sure if it was related to being a r127 save played in r130; if it was related to the goblins already queue by the engine when r127 was save or if it had none of the above issues.
I know in my r127 video this bug did not happen, infact I commented that my guys were overpowered in r127. I also linked my r127 video below if it can help.