Combat Depth Discussion

-different animation for advanced footman (based on level)
-Healing magic
-micro manageable archers/mages (location, attack type/speed)
-different specs of footman (tank//dps)- including shields (block ratio)
-elementals!- spawned by the mage

so much comes to mind!

Also a problem that’s been raised, and links to this… red alert unit toggle: (post link here)

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