Combat as in "Dwarf Fortress" possible?


as far as I know, combat in SH will be in RTS style - you control your units.
I personally prefer the combat system of games like Gnomoria or Dwarf Fortress.
There, you don’t have direct control. As everything else, you assign people to do jobs and they will do it on their own.
I love that and I’m wondering if I will be able to play SH in the same manner.


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we dont know the specifics about combat yet, other than we will probably have a bit more control over them, than the worker units…

some often re-quoted quotes:

“Well, we don’t want the player to have to micro-manage most units. You sort of give the orders and your settlers figure out how to implement your plans. For combat units, where you do exert more control, we will have the pathing options you would expect in an RTS: waypoints, patrol, etc.”

"For combat, you’ll be able to customize your army through class and gear. Your unit’s class will determine most of its abilities, and we’ll have all the archetypes represented: tank, melee nuker, ranged nuker, healer, etc.

Then each unit’s gear will determine some passive bonuses, and occasionally grant new abilities. For instance, you may decide that you want a strong defensive front line, so you promote 10 footmen and just 2 archers as the main damage dealers behind them, but you can choose to arm those footmen with swords, which do extra damage, or maces, which have a chance to stun on hit.

Of course, all of this is just an example of the kind of feel we’re going for. Exact mechanics are subject to change."

and here’s a thread you might find interesting…

p.s. welcome aboard! :smile: