There could easily be a stacking of the two concepts; some of the enchantments/boosts you mentioned reminded me of my own Tactician class suggestion too, which wouldnāt be necessarily connected to unitsā equipment either (as more of a selected-buff-focused class to lead troops or settlers). Iām hoping that these sorts of ideas will be implemented in one way or another, offering that extra web of customization and opportunity.
The blacksmith should have another sub group where if they reach level 5 (or something higher) you can promote them to a weaponsmith, they basically make better and more efficient weapons that do more damage.
After leveling up quite a bit, they learn new recipes like how to make a bow, so you can turn someone into an archer. Maybe when they hit level 15 or 20, they learn how to make a pistol and explosives.
Addition of an adventurer also will add a whole new topic to Stonehearth. Adventuring, you can find ruins out in the wild, find all sorts of goodies and ancient structures that advance your technology and uncover a new part of the world your town didnāt know about.
I donāt know, in my opinion the weapon smith should be either the same as the blacksmith from the beginning, or a separate class all together. But that is an opinion only.
I donāt exactly like this idea. gunpowder/explosives areā¦well to ādarkā to fit the theme of Stonehearth. Iām sure we will see some explosives from the engineer, but getting guns doesnāt seem right.
This is a highly discussed topic. Adding a new class to āadventureā might be a solution, but it also takes one more citizen away, and we are limited as it is.
wellā¦ technically those are already a component of the engineer classā¦
New Class - Engineer: Fiendishly complex traps. Steam pumps. Black powder. In his moments of genius, this Master Craftsman boosts your townās productivity with miraculously advanced tools and weaponry. In his other momentsā¦
Had a thought about the town flag and the merchants. Instead of all the traded products appearing at the flag, what if there were a new class, a Guild Master (Traderās Guild) that had to be achieved first, as well as a traderās desk, in order for ābusinessā to be conducted with passing traders, and the bought items appeared in a new stockpile type. As the Guild Master leveled up, they could decrease the cost to buy new items, increase the gold achieved from selling, unlock āfineā items, and even be able to call traders on demand. The catch to all this is that traders wouldnāt come unless theyāre dropping items off until the master was made.
The class and leveling system works well for this game, but something more should be added. I find that when one of my hearthlings levels up i donāt see it as a big deal. Yes, abilities will be implamented later, but there still is tons you can do. This idea sort of builds off the apprenticing workers topic. So, how it works is each unit/class has its own skill tree. In the tree you would see all the possible abilities and different variations or upgrades. For example, the footman, in his tech tree at level one heād get a new ability, at level two he would get two. Then you would choose one of the two allowing you only to access abilities following the one you chose. This would repeat until perhaps level five where you could upgrade into a soldier or gaurd for instance. The gaurd would give more defensive bonuses and the soldier more offensive. These upgrade could not only give buffs but also unlock items. For example you could limit the type of weapon a simple footman could have but then if he gets a certain upgrade he unlocks a previously locked weapon and can use it.
The only thing I havenāt figured out is what Level 6 would do. By level 5, youāre already gaining 30% more gold, able to buy fine items, and can call a merchant rather than waiting. So what else could their be? Or should Level 4 & 5 be bumped up a level and just give level 4 that generic +10HP?
Well a merchant that has his shop full of wares so like The Sword of Mount Juli or The Great Axe of Grut but these times will be shadowed in the inventory but The sword of mount Juli is actually a broken long knife while the great axe of Grut is a massive axe with enchantments. So a merchant who sells you wares that have really impressive names but could be really terrible or the best weapon in the game