I agree with what you’re saying in general, and no I don’t think its a requirement to the current play of maps - but it would be for any sort of ‘island’ type map. Not a huge deal, and could easily be a stretch goal.
The thing that I think gets people is that in general they see water and think: ‘time to make a boat and go fishing!’ At least I do : ).
Have you ever looked at your world and see those ponds and such with no use what so ever except as a moat? Well here’s something that can fix that! Fishing, plain and simple right? This job can easily be added into the game and gives Radiant a reason to add rivers and such! Making it seem more like a world instead of just a Desert or a Forest. I can see it almost like the Farmer, you select a region and give them the tools needed to fish! Then they go off and fish in the area given to them. but instead of selecting the type of food its random! It’ll help with the food generation and also the world generation since there will actually be a use for water instead of it just being there.
i think trying to design a fisherman that can fish meanwhile throw javelins to enemy will be a good idea?
otherwise having warrior to just being warrior sometimes really hurts the building part of the town…
I think there water in the game but you can do much but walking in the water or build of it i think fishing would be cool it well bring new food and new jobs what do you guys think.
That’s a great Idea. Maybe even make it so you need to collect water for your hearthlings and farms too? It would be a hassle, but it would also be more realistic.
I feel like since there is water on nearly every map generation, there should be a fisherman job with appropriate traits and whatnot, but the fishing pole would need to be crafted by the carpenter with wood, string, and iron ingots