A second shared sleeping quarters was going up - the first was completed - and the walls were maybe halfway up when the below traceback popped up. There was a hearthling briefly “stranded” on top of a wall. He escaped, to go gather something; but now the building is sitting there half-built and no one will go near it. i think they might believe it’s haunted.
Steps to reproduce:
Not sure. Since this was the second, and the first one built just fine, I’ve no idea why the scaffolding system decided it didn’t like this one.
Existing construction and the scaffolding remains in place, but none of the Hearthlings will work on it.
I note I can still access the Edit screen for it, so I might try changing some more things to see if I can jump-start it; so far, none of them has had an effect.
develop-2871 (x64) ...hearth/services/server/build/scaffolding_manager.lua:617: assertion failed! stack traceback: radiant/modules/common.lua:223: in function 'report_traceback' radiant/modules/common.lua:234: in function <radiant/modules/common.lua:228> [C]: in function 'assert' ...hearth/services/server/build/scaffolding_manager.lua:617: in function '_update_scaffolding_region' ...hearth/services/server/build/scaffolding_manager.lua:473: in function '_process_changed_sblocks' ...hearth/services/server/build/scaffolding_manager.lua:450: in function '_process_changes' ...hearth/services/server/build/scaffolding_manager.lua:423: in function 'obj' radiant/modules/events.lua:73: in function 'instance' radiant/modules/events.lua:206: in function <radiant/modules/events.lua:200> [C]: in function 'xpcall' radiant/modules/common.lua:243: in function 'xpcall' radiant/modules/events.lua:200: in function 'trigger' radiant/modules/events.lua:269: in function '_trigger_gameloop' radiant/modules/events.lua:320: in function '_update' radiant/server.lua:62: in function <radiant/server.lua:58>
Version Number and Mods in use:
AMD Phenom II Black 1090T (yeah, yeah)
16 GB RAM
GTX 970, current stable release driver