Summary: Scaffolding Bug Report, Building problem.
Steps to reproduce:
- I have a save game with scaffoldings in place. On various places…
(on Graves, on other Construction sites, on finished buildings)
- Restarting the game caused the error alert to pop at at start
Expected Results: Open Bug Window
Actual Results: Reproduced Bug Window
Does not cause any noticeable Problems with the gameplay.
develop-3023 (x64)…hearth/components/scaffolding/scaffolding_region.lua:412: attempt to index a nil valuestack traceback:
…hearth/components/scaffolding/scaffolding_region.lua:412: in function ‘_start_erasing’
…hearth/components/scaffolding/scaffolding_region.lua:391: in function ‘_maybe_start_erasing’
…hearth/components/scaffolding/scaffolding_region.lua:196: in function <…hearth/components/scaffolding/scaffolding_region.lua:161>
Some of the Buildings with support Structures will not be built in the correct order. (Bottom to Top)
Like for example a Bridge with Supports as ONE Building Plan: Pavement comes first, after colons or in a mixed fashion.
In my cases often as separated building plans, not planned ahead to finish them first and thus unable to finish them later, due to the “hanging under the structure” space problem where Heartlings can’t build things where the ceiling is to low.
Version Number and Mods in use: Alpha 0.17.0 (3023) vanilla
Windows 10 Pro (v1511)
Intel Core i5-3550 CPU @ 4x 3.30 GHz
NVIDIA GeForce GTX 960