Bug Town progress and others issues

Hello!

I’m very glad to play stonehearth, but im passing some a little bugs in game. Firs of all, my town is stuck in a progress, i put the first monument(military) im my village and, And that’s okay. For second monument, the plantys, is not recognize by the herald, my city networth is above to 50000, and not apears the option to call Herald.

The third monument is built as well. But the same problem happens, There is no option to call the Herald.
Below are some pictures to show the problem and the errors that appears every time I start the game, its 6 problems messages that apears.

release-707 (x64)[M]
@stonehearth/lib/build_util.lua:99: Building color to material map has no entry for color (tag) #548191 (5538193). Defaulting to wood resource. Did you uninstall a mod for building colors?
stack traceback:
radiant/modules/common.lua:245: in function ‘report_traceback’
radiant/modules/common.lua:492: in function ‘verify’
stonehearth/lib/build_util.lua:99: in function ‘tag_to_material’
stonehearth/lib/build_util.lua:110: in function ‘get_material_region’
…ers/construction_data/construction_data_renderer.lua:124: in function ‘_update_region’
…ers/construction_data/construction_data_renderer.lua:29: in function ‘_on_region_changed’
…ices/client/renderer/construction_render_tracker.lua:174: in function ‘_fire_on_region_changed’
…ices/client/renderer/construction_render_tracker.lua:74: in function ‘set_region’
…ers/construction_data/construction_data_renderer.lua:98: in function <…ers/construction_data/construction_data_renderer.lua:97>
[C]: in function ‘push_object_state’
…ers/construction_data/construction_data_renderer.lua:100: in function ‘_trace_collision_shape’
…ers/construction_data/construction_data_renderer.lua:43: in function <…ers/construction_data/construction_data_renderer.lua:42>
[C]: in function ‘push_object_state’
…ers/construction_data/construction_data_renderer.lua:45: in function <…ers/construction_data/construction_data_renderer.lua:13>

release-707 (x64)[M]
@stonehearth/lib/build_util.lua:99: Building color to material map has no entry for color (tag) #868D91 (8818065). Defaulting to wood resource. Did you uninstall a mod for building colors?
stack traceback:
radiant/modules/common.lua:245: in function ‘report_traceback’
radiant/modules/common.lua:492: in function ‘verify’
stonehearth/lib/build_util.lua:99: in function ‘tag_to_material’
stonehearth/lib/build_util.lua:110: in function ‘get_material_region’
…ers/construction_data/construction_data_renderer.lua:124: in function ‘_update_region’
…ers/construction_data/construction_data_renderer.lua:29: in function ‘_on_region_changed’
…ices/client/renderer/construction_render_tracker.lua:174: in function ‘_fire_on_region_changed’
…ices/client/renderer/construction_render_tracker.lua:74: in function ‘set_region’
…ers/construction_data/construction_data_renderer.lua:98: in function <…ers/construction_data/construction_data_renderer.lua:97>
[C]: in function ‘push_object_state’
…ers/construction_data/construction_data_renderer.lua:100: in function ‘_trace_collision_shape’
…ers/construction_data/construction_data_renderer.lua:43: in function <…ers/construction_data/construction_data_renderer.lua:42>
[C]: in function ‘push_object_state’
…ers/construction_data/construction_data_renderer.lua:45: in function <…ers/construction_data/construction_data_renderer.lua:13>

release-707 (x64)[M]
@stonehearth/lib/build_util.lua:99: Building color to material map has no entry for color (tag) #6B7276 (7041654). Defaulting to wood resource. Did you uninstall a mod for building colors?
stack traceback:
radiant/modules/common.lua:245: in function ‘report_traceback’
radiant/modules/common.lua:492: in function ‘verify’
stonehearth/lib/build_util.lua:99: in function ‘tag_to_material’
stonehearth/lib/build_util.lua:110: in function ‘get_material_region’
…ers/construction_data/construction_data_renderer.lua:124: in function ‘_update_region’
…ers/construction_data/construction_data_renderer.lua:29: in function ‘_on_region_changed’
…ices/client/renderer/construction_render_tracker.lua:174: in function ‘_fire_on_region_changed’
…ices/client/renderer/construction_render_tracker.lua:74: in function ‘set_region’
…ers/construction_data/construction_data_renderer.lua:98: in function <…ers/construction_data/construction_data_renderer.lua:97>
[C]: in function ‘push_object_state’
…ers/construction_data/construction_data_renderer.lua:100: in function ‘_trace_collision_shape’
…ers/construction_data/construction_data_renderer.lua:43: in function <…ers/construction_data/construction_data_renderer.lua:42>
[C]: in function ‘push_object_state’
…ers/construction_data/construction_data_renderer.lua:45: in function <…ers/construction_data/construction_data_renderer.lua:13>

release-707 (x64)[M]
@stonehearth/lib/build_util.lua:99: Building color to material map has no entry for color (tag) #548191 (5538193). Defaulting to wood resource. Did you uninstall a mod for building colors?
stack traceback:
radiant/modules/common.lua:245: in function ‘report_traceback’
radiant/modules/common.lua:492: in function ‘verify’
stonehearth/lib/build_util.lua:99: in function ‘tag_to_material’
stonehearth/lib/build_util.lua:127: in function ‘get_all_material_regions’
…earth/components/fabricator/fabricator_component.lua:989: in function ‘_update_all_material_regions’
…earth/components/fabricator/fabricator_component.lua:976: in function ‘_update_color_region’
…earth/components/fabricator/fabricator_component.lua:99: in function <…earth/components/fabricator/fabricator_component.lua:97>

release-707 (x64)[M]
@stonehearth/lib/build_util.lua:99: Building color to material map has no entry for color (tag) #6B7276 (7041654). Defaulting to wood resource. Did you uninstall a mod for building colors?
stack traceback:
radiant/modules/common.lua:245: in function ‘report_traceback’
radiant/modules/common.lua:492: in function ‘verify’
stonehearth/lib/build_util.lua:99: in function ‘tag_to_material’
stonehearth/lib/build_util.lua:127: in function ‘get_all_material_regions’
…earth/components/fabricator/fabricator_component.lua:989: in function ‘_update_all_material_regions’
…earth/components/fabricator/fabricator_component.lua:976: in function ‘_update_color_region’
…earth/components/fabricator/fabricator_component.lua:99: in function <…earth/components/fabricator/fabricator_component.lua:97>

release-707 (x64)[M]
@stonehearth/lib/build_util.lua:99: Building color to material map has no entry for color (tag) #868D91 (8818065). Defaulting to wood resource. Did you uninstall a mod for building colors?
stack traceback:
radiant/modules/common.lua:245: in function ‘report_traceback’
radiant/modules/common.lua:492: in function ‘verify’
stonehearth/lib/build_util.lua:99: in function ‘tag_to_material’
stonehearth/lib/build_util.lua:127: in function ‘get_all_material_regions’
…earth/components/fabricator/fabricator_component.lua:989: in function ‘_update_all_material_regions’
…earth/components/fabricator/fabricator_component.lua:976: in function ‘_update_color_region’
…earth/components/fabricator/fabricator_component.lua:99: in function <…earth/components/fabricator/fabricator_component.lua:97>

THE IMAGES.

Thanks for your attention.

Did you have any mods installed before this on this world and removed them, that is what the error is throwing?

No, but I used some templates that maybe used some item present in some mod

Thanks for the tip, I installed the mod that was missing due to the templates I downloaded and used. Now the mistakes are not showing up. But still the herald does not appear for me to level up the city.

I believe right now you can only level up your town once, so there’s no reason to build the other monuments except for looks.

Welcome to the forum, @Dihmox :slightly_smiling_face:

As @coasterspaul said, at the moment you can only level your town to Tier 2.
The quest offers you 3 ways of doing that (so you can craft any of the monuments if you can’t get the ingredients for the one you committed to craft in the quest dialog). Just by placing one and having its corresponding net worth is enough to finish the quest. But you can craft and place the 3 of them for decoration.

If the herald already came after placing the military monument, then you’ve already completed the quest.

Now I understood, thanks you all for the clarification. :slight_smile: