[BUG] CTD on Alpha 10 x64 build after 1 minute

Alpha 10 x64 crashes after 1 minute or so. It doesn’t matter much what I do in the menu / main screen.

The x32 build works fine for me.

hey there @Skully welcome to the discourse :smile:

could you perhaps post your systems specs? it would help find the problem

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Windows 7 Pro 6.1.7601 SP1 Build 7601
Intel i7-3820 @ 3.60 GHz
32 GB RAM
2x NVIDIA GTX 660 Ti (SLI)

I’m going to assume no errors, pop-ups, or anything of that nature? It crashes the same in game or in start menu?

Sorry for the redundant questions. Just verifying the issue.

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somebody has to ask the redundant questions, im just glad it wasnt me this time :laughing:

I assume that you have the 64-bit enabled in your user_settings.json file with the proper value?
I remember more people having this issue, anyway…

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It would appear it only crashes from the start menu. When I’m either in the settings menu or just looking at the main screen. There is a glitch in the music, no popups or errors and boom back to the desktop.

If I press continue before it crashes and I get in game, it appears to hold out. I haven’t had a chance to test how long yet though.

I changed between 32-bit and 64-bit in the settings menu. (Very quickly before it crashes.) After restart the screen shows the appropriate x32 or x64.

Ah crock, I finally figured where the game logs. There is also a crash.dmp there. Can’t upload the log or dmp, so here is the log:

<pre 2015-Jun-02 08:48:27.228831 | server | 1 | app | Stonehearth Version 0.1.0.345 (x64) 2015-Jun-02 08:48:27.248831 | server | 1 | core.config | user id is 68113850-5eaf-11e4-aa85-3085a9968205 2015-Jun-02 08:48:27.248831 | server | 1 | core.config | session id is 5f358cf6-08f3-11e5-b2b6-3085a9968205 2015-Jun-02 08:48:27.248831 | server | 1 | core.timer | QPC count: 1368463704, frequency: 3517832 2015-Jun-02 08:48:27.248831 | server | 1 | core.timer | QPC count: 1368463919, frequency: 3517832 2015-Jun-02 08:48:27.248831 | server | 1 | core.timer | QPC count: 1368464089, frequency: 3517832 2015-Jun-02 08:48:27.248831 | server | 1 | core.timer | QPC count: 1368464263, frequency: 3517832 2015-Jun-02 08:48:27.248831 | server | 1 | core.timer | QPC count: 1368464413, frequency: 3517832 2015-Jun-02 08:48:27.248831 | server | 1 | core.timer | QPC count: 1368464618, frequency: 3517832 2015-Jun-02 08:48:27.248831 | server | 1 | core.timer | QPC count: 1368464788, frequency: 3517832 2015-Jun-02 08:48:27.248831 | server | 1 | core.timer | QPC count: 1368464970, frequency: 3517832 2015-Jun-02 08:48:27.248831 | server | 0 | core.system | Initializing crash reporter 2015-Jun-02 08:48:27.768832 | server | 0 | lua.code | lua jit disabled in 64-bit builds. set force_lua_jit to override 2015-Jun-02 08:48:27.868832 | server | 0 | lua.data | lua jit is disabled 2015-Jun-02 08:48:30.058835 | server | 1 | resources | Modules are verified pristine. 2015-Jun-02 08:48:30.078835 | server | 1 | app | Running Stonehearth server on port 19950 2015-Jun-02 08:48:30.458836 | server | 1 | lua.code | could not find path for lua script "lib/unclasslib.lua". 2015-Jun-02 08:48:30.458836 | server | 1 | lua.code | could not find path for lua script "radiant/lib/lib/unclasslib.lua". 2015-Jun-02 08:48:30.458836 | server | 1 | lua.code | could not find path for lua script "lib/unclasslib.lua". 2015-Jun-02 08:48:30.458836 | server | 1 | lua.code | could not find path for lua script "radiant/lib/lib/unclasslib.lua". 2015-Jun-02 08:48:30.478836 | server | 1 | lua.code | could not find path for lua script "radiant/checks.lua". 2015-Jun-02 08:48:30.478836 | server | 1 | lua.code | could not find path for lua script "checks.lua". 2015-Jun-02 08:48:30.478836 | server | 1 | lua.code | could not find path for lua script "modules/common.lua". 2015-Jun-02 08:48:30.478836 | server | 1 | lua.code | could not find path for lua script "radiant/lib/modules/common.lua". 2015-Jun-02 08:48:30.488836 | server | 1 | lua.code | could not find path for lua script "modules/timer.lua". 2015-Jun-02 08:48:30.488836 | server | 1 | lua.code | could not find path for lua script "radiant/lib/modules/timer.lua". 2015-Jun-02 08:48:30.498836 | server | 1 | lua.code | could not find path for lua script "stonehearth/stonehearth/lib/loot_table/loot_table.lua". 2015-Jun-02 08:48:30.518836 | server | 0 | mod stonehearth | greedy task scheduling enabled 2015-Jun-02 08:48:30.528836 | server | 1 | lua.code | could not find path for lua script "stonehearth/radiant/modules/filtered_trace.lua". 2015-Jun-02 08:48:30.608836 | server | 1 | lua.code | could not find path for lua script "stonehearth/stonehearth/lib/entity_forms/entity_forms_lib.lua". 2015-Jun-02 08:48:30.668836 | server | 1 | lua.code | could not find path for lua script "stonehearth/stonehearth/lib/build_util.lua". 2015-Jun-02 08:48:31.008837 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver '4.5.0 NVIDIA 347.52' by 'NVIDIA Corporation' on 'GeForce GTX 660 Ti/PCIe/SSE2' 2015-Jun-02 08:48:31.498837 | server | 2 | network | server allocating new send buffer (total: 0) 2015-Jun-02 08:48:31.798838 | server | 1 | simulation.remote_client | started buffering client updates. (seq:10 ack:0) 2015-Jun-02 08:48:33.088840 | client | 1 | browser | cef started. 2015-Jun-02 08:48:33.178840 | client | 2 | browser | Navigate called without an existing browser! 2015-Jun-02 08:48:33.208840 | thread6204 | 2 | browser | Doing a buffered navigation.... 2015-Jun-02 08:48:33.328840 | client | 1 | lua.code | could not find path for lua script "lib/unclasslib.lua". 2015-Jun-02 08:48:33.328840 | client | 1 | lua.code | could not find path for lua script "radiant/lib/lib/unclasslib.lua". 2015-Jun-02 08:48:33.328840 | client | 1 | lua.code | could not find path for lua script "radiant/checks.lua". 2015-Jun-02 08:48:33.328840 | client | 1 | lua.code | could not find path for lua script "checks.lua". 2015-Jun-02 08:48:33.328840 | client | 1 | lua.code | could not find path for lua script "modules/common.lua". 2015-Jun-02 08:48:33.328840 | client | 1 | lua.code | could not find path for lua script "radiant/lib/modules/common.lua". 2015-Jun-02 08:48:33.328840 | client | 1 | lua.code | could not find path for lua script "modules/timer.lua". 2015-Jun-02 08:48:33.328840 | client | 1 | lua.code | could not find path for lua script "radiant/lib/modules/timer.lua". 2015-Jun-02 08:48:33.338840 | client | 2 | network | client allocating new send buffer (total: 0) 2015-Jun-02 08:48:33.348840 | client | 1 | lua.code | could not find path for lua script "stonehearth/services/client/build_editor/voxel_editor.lua". 2015-Jun-02 08:48:33.348840 | client | 1 | lua.code | could not find path for lua script "services/client/build_editor/voxel_editor.lua". 2015-Jun-02 08:48:33.348840 | client | 1 | lua.code | could not find path for lua script "radiant/lib/services/client/build_editor/voxel_editor.lua". 2015-Jun-02 08:48:33.358840 | client | 1 | client.core | user feedback is off 2015-Jun-02 08:48:34.018841 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:10 ack:10) 2015-Jun-02 08:48:34.078842 | server | 1 | simulation.remote_client | started buffering client updates. (seq:48 ack:10) 2015-Jun-02 08:48:34.198842 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:48 ack:48) 2015-Jun-02 08:48:45.140043 | client | 0 | sysinfo | Memory Stats: Fatal Exception 2015-Jun-02 08:48:45.140043 | client | 0 | sysinfo | Total System Memory: 31.942 GB (34297913344 bytes) 2015-Jun-02 08:48:45.140043 | client | 0 | sysinfo | Current Memory Usage: 266.805 MB (279764992 bytes) 2015-Jun-02 08:48:45.140043 | client | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes) 2015-Jun-02 08:48:45.140043 | client | 0 | sysinfo | Available Address Space: 7.999 TB (8794818355200 bytes) 2015-Jun-02 08:48:45.140043 | client | 0 | sysinfo | Used Address Space: 1.187 GB (1274535936 bytes) 2015-Jun-02 08:48:45.880044 | server | 1 | simulation.remote_client | started buffering client updates. (seq:256 ack:246)
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It must be like this other report:

because you can also play with 32-bit version.

Yup, looks like a dup. Please also note that lua jit is logged as disabled in both issues:

2015-Jun-02 08:48:27.768832 | server |  0 |                         lua.code | lua jit disabled in 64-bit builds.  set force_lua_jit to override
2015-Jun-02 08:48:27.868832 | server |  0 |                         lua.data | lua jit is disabled

Fully upped the graphics setting as suggested in that one, but to no avail.

Try deleting user_settings.json and than change the graphics options.

Fiddling with that I actually found out the real cause. If I start the exe directly, no crash. If I start through Steam it crashes. I have Steam Overlay switched off.

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Tried running it via Steam with the overlay activated? I can’t reproduce this bug myself - my game runs fine via Steam in 64-bit mode with the overlay off :confused: .

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