So I’m a game developer myself and because of Stonehearth discovered Qubicle Constructor. I’m interested in playing around with animating my creations and using them as game assets with Unity.
I noticed that Qubicle Unite will let me import all my creations easily into Unity, but it doesn’t say anything about being able to export as OBJ which I believe is necessary for animation and rigging. As far as I know, I cannot rig characters in Unity, but I can animate if necessary.
I feel like I’m missing a step and unless I purchase the master license for Qubicle I can’t use both blender for animation and rigging AND Unity for game development. Anyone else having this issue? Or is there a way around this?