When i think of statures i think of the ones show at the start of the kickstarter video. That is what i see as a statue
The big question to answer is how will those be built.
if they are build the same as the houses then there will be a few pathing issues with scaffolding that I can think of. building from the base where the stature gets wider and smaller and parts such as the arms would be hanging while bits above are built.
if they were made as and item before hand, or crafted onsite from stone and then some basic building animation with a few static images to show progress. not that cool but very functional. also fits quite well with being able to mod custom statues. “Think of the modders! Please will someone think of the modders” codos if u get the reference.
Another way one might implement a cool stature building to enable a good pathfinding, construction, and look totaly awesome would be a mix of both methods listed above. First every block of the statue is filled in with stone bit by bit. so if the stature is contained in a 5*5 and 9 high (block is one floor block as reference), 225 stone would be placed out to make a really big cube.at this stage the normal building method is used.
Then a mason or some stone worker would start chiseling out the statue one z layer at a time, at this point they have a basic animation of them banging a hammer due to limitations / we want the game before Christmas next year . when that z level is done all the detail at that level is dispayed and they mason moves down one level. (maybe the reverse?)
The last method looks cool, SHOULD (maybe) be easier to code and custom statue designs are simple to create and add. yes, the last method is expensive and wastes alot of stone. But a LARGE stone statue should be expensive, while a small 112 is no big deal at all.
What do u think?