Just had a passing thought that maybe a good idea for a future alpha might be to polish all things related to informing the player why something happens (or isn’t happening) in the game.
Examples:
- Why doesn’t my building ever finish?
- Why isn’t my herbalist or cleric healing my injured hearthling?
- Why hasn’t that loot- or (re)move-tagged item been looted or (re)moved yet?
- Why is my hearthling sick?
- Why do these monsters keep appearing, and how can I stop them?
- Why can’t I place this building template here?
- Why can’t I use the slab/floor/foundation tool here, when in the building editor?
- Why is my hearthling idle or stuck?
- Why isn’t my ranged unit attacking those monsters?
…etc.
Any other “Why” questions that could use clearer explanations in-game?