Thanks much for checking!
There might be a minor conflict between this mod and MaraRoseâs Container mod.My cook couldnât make a distiller workbench. The crafting menu showed that the only item I was missing is a wood barrel, but I had 3 of them and they are both in a stockpile and deploy-able. With some trial and error disabling mods the cook was only able to craft the distiller when I disabled MaraRoseâs Container Mod. I could be wrong though, Iâm not sure. I did not get an actual error pop-up.
@MaraRose @Wiese2007
The game wonât detect that I have any sugarcane grown. I have the Better Stockpiles Mod but I canât find anything that would let me put all these sugarcane bundles into storage for the game to detect it. I tried the Wheat option but they wouldnât pick it up.
Same problem with potatoes. I figured Raw Veges would be the category but no one came to pick them up.
Heyho i will look into it when im Home xD
edit: i think its because potato (cookmod) and sugarbundle are stockpile_cooking_ingredient cooking_ingredient potato ⌠so the tag must be changed @Shinsaka can you confirm this?
Sugarcane bundle and potato harvest are stored under âCropsâ. If the âCropsâ filter doesnât appears in the stockpile, it means you forgot to install/activate the brewerymod_bs.smod and/or cookmod_bs.smod.
has anyone had an error with the latest alpha branch (developer branch) that shows that it has a âThinkâ error related to thirst?
are there any known recipes that use garlic?
for thirst - its not my part its the system from cookmod ^^ and for garlic - nope there is no receipe at the moment xD
I am soryy for the question about the incorrect mod.
Have a cool day!
Hello,
First of all, thanks a lot for your awesome mod.
Iâve a problem with tomatoesâŚwhen you open your inventory, itâs listed under its lonely tab
The second issue i have with tomatoes is that i cant store them anywhere, even in a stockpile. I use Better stockpile modâŚperhaps is it from it even if iâve the BS addon for your mod installed?
Thanks again for your work
i have checked - BS shouldnt do anything with tomatoes xD i have update the categories for this - now it should work
little update - now with support for [A22+] Pawel's Mod Corner: Finetems, Plant Lore, Archmod -so autoharvest for plants can be used
Hey Im having some issues with the mod. The cook doesnt want to craft the Destilery. I tried removing mods but nothing really helped. Any ideas?
How are you using this? I canât get it to work at all, because it requires the cookmod, which is causing games to crash at random now.
Iâm not sure if this bug is for this mod or if something else is happening but I keep getting this error:
release-763 (x64)[M]
radiant/modules/entities.lua:22: assertion failed: Attempting to create an entity without a uri. If it is a temporary entity that shouldnât be saved, use stonehearth:object:transient
stack traceback:
[C]: in function 'errorâ
radiant/modules/common.lua:481: in function 'assertâ
radiant/modules/entities.lua:22: in function âcreate_entityâ
âŚmod/ai/actions/get_drink_from_container_adjacent.lua:34: in function <âŚmod/ai/actions/get_drink_from_container_adjacent.lua:13>
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: in function ârunâ
âŚ
[C]: in function 'runâ
stonehearth/components/ai/ai_component.lua:607: in function <stonehearth/components/ai/ai_component.lua:591>
[C]: in function 'xpcallâ
radiant/modules/common.lua:265: in function 'xpcallâ
stonehearth/components/ai/ai_component.lua:591: in function '_thread_mainâ
stonehearth/services/server/threads/thread.lua:273: in function <stonehearth/services/server/threads/thread.lua:270>
[C]: in function 'xpcallâ
radiant/modules/common.lua:265: in function 'xpcallâ
stonehearth/services/server/threads/thread.lua:270: in function 'fâ
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>
sooo tested and no issues from my side -.- but i have corrected some regioninfos for the destillery - so little unimportant update uploaded ^^
I am having this issue as well. I havnât had any other issues with it so far, no error messages concerning it either.
The flora is unbalanced, I end up with way too many mushrooms and blueberries and strawberries and virtually zero silkweed and brightbell. It makes the early game nigh unplayable. Any chance of making that more balanced?