The combat difficulty in A16 is extremely jolting right now when Orcs and Kobolds show up. You effectively go from really wimpy wolves, golems and goblins that are no trouble for a pair of Footmen to take out - then when you get around 19 or 20 villagers the Orcs and Kobolds start showing up and even with a party of 6 adventurers in maxed-out gear (1 Knight, 1 Cleric, 2 Archers and 2 Footmen) I’ve repeatedly lost whole towns. Along with that, many of these new mobs are one-shotting villagers when they suddenly appear with little warning that they are coming. By the time I can open the Combat panel and click the Alert button 1-2 of my villagers are often already dead. This is in Normal difficulty, not even in the Hard mode.
It feels like there should be more of a curve and ramping-up of the enemy difficulty. We go straight from very easy to very devastating. I have multiple villages of different types with different layouts and strategies and pretty much all of them have been susceptible to this issue in A16. It’s very hard to run a decent town with 20 villagers when 6 or more of them are committed to soldiering. I certainly was forced to learn better strategy in managing my combats (such as charging the kobold archers since they are squishy and do massive DPS), but when 4 archers and 4 kobold wolves come at you and you only have a party of 6 it’s pretty rough and you’ll still likely lose one or two of your warriors. Which is really crippling since there’s another Orc or Kobold attack just around the corner.
Please scale back the early Orc/Kobold raids so we can get more XP or gear before they flatten villages. Or else provide some other methods of improving defense against them such as archer towers or better defenses for villages in general.