Title:
Bug : The game freeze after few seconds of play.
Summary:
I launch a game, and after two or three actions the game freeze.
Steps to reproduce:
Choose a positing for the camp.
create a space to stock woods and others stuffs.
Ask for woods and the game crash.
Sometime it crash after step 2).
If I follow the tutorial the game crash too.
Expected Results:
I expected to play a little more.
Actual Results:
between 20 and 50 seconds of play.
Notes:
I windowed the game and check my memory and cpu activities with windows tools during the game and saw nothing special during the crash. It show differents type of bugs.
Attachments:
Here is the informations present in the txt files :
2014-Dec-29 18:03:11.047042logger initialized
2014-Dec-29 18:03:11.049042 | server | 1 | app | Stonehearth Version 0.1.0.166
2014-Dec-29 18:03:11.572870 | server | 0 | lua.data | lua git is enabled
2014-Dec-29 18:03:12.815139 | server | 1 | resources | Modules are verified prestine.
2014-Dec-29 18:03:12.842141 | server | 1 | app | Running Stonehearth server on port 41508
2014-Dec-29 18:03:12.938146 | server | 0 | mod stonehearth.world_generation | initialize not implemented for world generation service!
2014-Dec-29 18:03:12.947147 | server | 0 | mod stonehearth | greedy task scheduling enabled
2014-Dec-29 18:03:14.022005 | server | 2 | network | server allocating new send buffer (total: 0)
2014-Dec-29 18:03:14.046007 | client | 1 | browser | cef started.
2014-Dec-29 18:03:14.072008 | server | 1 | simulation.remote_client | started buffering client updates. (seq:15 ack:0)
2014-Dec-29 18:03:14.074008 | client | 2 | network | client allocating new send buffer (total: 0)
2014-Dec-29 18:03:14.402626 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:15 ack:15)
2014-Dec-29 18:03:17.264986 | server | 1 | simulation.remote_client | started buffering client updates. (seq:76 ack:66)
2014-Dec-29 18:03:18.999085 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:76 ack:67)
2014-Dec-29 18:03:20.339162 | server | 1 | simulation.remote_client | started buffering client updates. (seq:136 ack:126)
2014-Dec-29 18:03:20.601175 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:136 ack:136)
2014-Dec-29 18:03:30.505737 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2014-Dec-29 18:03:34.162946 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2014-Dec-29 18:03:48.993792 | client | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2014-Dec-29 18:03:48.993792 | client | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2014-Dec-29 18:03:49.563825 | server | 1 | simulation.remote_client | started buffering client updates. (seq:337 ack:327)
2014-Dec-29 18:03:49.818839 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:337 ack:337)
2014-Dec-29 18:04:39.200663 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1290 ack:1280)
2014-Dec-29 18:04:40.322727 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1290 ack:1282)
2014-Dec-29 18:04:40.373730 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1313 ack:1282)
2014-Dec-29 18:04:40.475735 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1313 ack:1313)
2014-Dec-29 18:05:16.396787 | server | 1 | simulation.remote_client | started buffering client updates. (seq:2015 ack:2005)
Versions and Mods:
I’m running Stonehearth v0.1.66 and have no additional mods running during the game.
System Information:
Windows 7 - 64 | Intel E7300 dual core proc | 4GB system memory | Radeon HD 7850 - 2 Go.