debugtools
Brewery Mod
Stonehearth Cafe
furniture_expansion_plus
endpieces
retro_games
patrol points
Locks of Many Clothings oder Locks of Many Hair
Archipelago Biome
Anorien Biome
Sacred Grove
Settlment Decor
Smart-Crafter
System Information:
Operating System: Windows 8.1 Pro 64-bit
Processor: AMD Phenom™ II X6 1045T Processor (6 CPUs), ~2.7GHz
Memory: 12288MB RAM
Available OS Memory: 12286MB RAM
DirectX Version: DirectX 11
Had the same idea.
While this is maybe not a top-priority thing, I’d like my Hearthlings to be able to construct walls in places with low ceilings. So you could, for example, construct a house, than add a freestanding wall inside.
It could be solved if Hearthlings could build in the same radius that they can mine: In other words, they can build up to 4 blocks from the ground. As it is, they can only build UNDER themselves. Since they can’t stand up on top of the built walls (due to a ceiling) they won’t build.
As an add-on to this: Make note that this only applies when using the 4x4 Mine tool.
If you dig a deeper room, you can get taller buildings inside. HOWEVER, they will always stop 2 “levels” short of the ceiling, which would be resolved by letting them build “up” a little.
Why not just let hearthlings have the same range in building that they do in digging? eg. 4x4 infront of them?
That way they wouldn’t need scaffolding for each and every layer of wall and stuff like this would be solved.
It would be “better” if the game decided on what a “level” is for hearthlings. if it’s a 4x4 cube that is a level then it stands to reason that walls should have a height of 4 also.
Originally hearthlings could only perform tasks when adjacent to the object at the same level. Mining was the first to extend this, and some placement tasks can now operate with vertical reach too.
It’s mostly a matter of deciding which tasks this is appropriate for and then extending the code to support it.