[Alpha 16] Sounds stop after playing for awhile

Summary:
[Edit]
Seems loading an old world made in 2960, saving the world under alpha 16 release first and then playing could be a fix to this problem. Did this and everything seems to be fine for now.

[Edit2]
Restarting the game fixes the bug for awhile but comes back. The longer you play the more sounds stop playing.

Some sounds stop playing after being in game for a short amount of time such as mining sounds, blacksmith sounds or eating sounds. Some of these sounds also include UI notifications as well. Music is fine and has no issues.

Steps to reproduce:

  1. Start up a saved game (mine is a world I’ve been working on for awhile)
  2. Play for awhile
  3. Experience missing sounds like miners digging or blacksmith hammering as well as UI sounds missing

Expected Results:
UI and hearthling sounds
Actual Results:
No notification and no hearthling sounds
Notes:
This is a world brought over from the 2690 build, so it could have to do with that. The sounds seem to play sometimes but once and then maybe 3 - 4 seconds it happens again. UI sounds appear to be weirding out as well.
Attachments:
N/A
Version Number and Mods in use:
Alpha 16 - No mods
System Information:
Operating System: Windows 10 Pro 64-bit
Processor: Intel® Core™ i5-2310 CPU @ 2.90GHz (4 CPUs), ~2.9GHz
Memory: 8192MB RAM
Card name: NVIDIA GeForce GTX 680

2 Likes

Confirmed, this happened to me a short while ago. My game crashed when I tried to save and reload though. Also a continuation game from the unstable build into alpha 16. Was able to load after restarting the game.

I’ve had this exact same problem. after a while all sound except music is muted. It comes back on then goes off again as I play. When it does come back on, it doesn’t last very long(Maybe a minute or 2) then it mutes again as if i turned the effect volume to 0. This lasts like half an hour before playing effects for another 2 minutes

@DibJib i can confirm its not yoru map this bug occours on new games as well tested it myself very annoying not being able to hear whats going on when you spend most of your waiting time alt tabbed looking at the discourse and you get attacked and dont hear the notification and as such half your city dies

This issue is consistently happening to me as well. Certain types of sounds just… stop playing. Each time I load/reload the game, it’s a different set of sounds that stops working - sometimes it’s combat sounds, sometimes it’s levelling sounds, sometimes notification sounds. It seems to get worse and worse the longer I play as well, more and more sounds stop playing.

Having this issue as well, reloading fixes It for a while as was previously stated in this post.

yep had this issue aswell

I am assuming this is due to “Doug” and I believe Albert working on limiting the number of sounds that can play at once. @Doug @Albert

Bu bu but… I thought he was a myth.

myth no more, as can be seen in this stream,

Twitch

[quote=“8BitCrab, post:10, topic:22092”]
myth no more, as can be seen in this stream,
[/quote]The Existance of Doug

The myth lives on :wink:

1 Like

im having this same issue and its really irritating and boring having to restart the game every 4 mins so i can hear whats going on

confirmed also blah blah blah 20 characters

and it appears this issue gets worse the further along you get in the game

EDIT: and this just absolutely must be fixed the game is unplayable without sound youll be busy editing a house and next thing you know half your city is dead because guess what you didnt get a notification nor did you hear any one being attacked

@Albert @jomaxro @yshan and who ever this bug may conscern ive forgotten some of yoru discourse tags i found a way to replicate this sound issue and confirmed its nto happenbing when the game is windowed mode only in full screen stpes to reproduce easy 1 load a game 2 play for a wile 3 … 4 profit its only happening when i alt tab out of the game that the sounds wig out and decide not to run

Well, seeing as we’ve now confirmed with high certainty that @Doug exists, I’m going to ping him as he’s the primary sound guy.

Thanks friends! Looking into it!

1 Like

@DibJib thank you so much for letting us know about this bug so quickly. It was in fact associated with my Instance Limiting change implemented a week ago. A fix is in the works and will resolve the issue. Thank you all so much :slight_smile:

3 Likes

I have 128 channel sound, @Doug can you please make sure that the instance limiting is either able to be disabled or controlled through the options menu for us? (I.e. let us choose how many sound channels we CAN have - you can set as conservative a number you want for defaults, but I won’t need it - I want it ALLLLLL). Thanks!

@ursapolaris Hi friend. When I say instance limiting it doesn’t actually mean a hard limit on the max voices that can be played at any one time in the game. Currently that hard limit is set at 256. The instance limiting we implemented last week was on a per sound basis. It’s basically just a function that helps me not let the same exact sound effect stack on itself endlessly, making that one sound WAY too loud, or way too annoying. For example, I’ll set an instance limit to 3 on the “wolf_attack” SFX, that way, if/when a pack of 15 wolves attack your town, the audio mix isn’t flooded with that same sound effect 10-15 times in 1 second.