32bit build 210 when loading an existing save game. I get some random errors (up top of below image) but they stop and things seem to settle down, but in this game the second the owl hoots and the moon graphic pops up, I get an endless stream of ‘alarm’ errors until the game finally just crashes. This error should be easy to narrow down I’d think.
Here’s the game save. Just wait a minute for the time to kick off the moon and owl hoot.
Pausing the game before the moon appears, as expected, prevents the errors and the game won’t crash until un-paused and the alarm errors kick in.