Yeah, I agree. It wouldn’t be ok for multiplayer. But I feel like if you wanted to have your little guys Hi five each other occasionally, or do other amusing little ant farm things, that would be fun. You could also change the thresholds for existing values. Maybe you want to recreate the absurd cowardice and artificial stupidity of DF Dwarves. You could do that: In your own single player game.
Personally I’d actually like my villagers or dwarves or whatever not to be afraid of an animal that isn’t even actually aggro’d at the time, or even morbidly afraid of certain animals at all whether or not they are angry, but some might want that.
I’m also thinking you could do a really extreme mod and do something like say, Smurfs or Norns from Creatures. Those would also require unique, and endearingly silly AI. They could screw around a lot more than “normal” human villagers, and maybe have different requirements for being placated. I tend to think that something like Smurfs or any other kind of “generic tree hugging elfin Creature” like that would be pretty averse to work, really.
Or whatever. You could mod in an “evil” race, or just a sort of humans that was notably more fractious and inclined to not listen to you because they had bad attitudes and low work ethics, and more inclined to fight with each other and be worthless unless you had someone to bully them or directly supervise them. So kind of like Dungeon Keeper.
That could even be a feature of something that normally worked differently: You could have useful creatures or mercenaries that are disinclined to be as determined to defend your settlement or do anything useful unless you bribe them or pay through the nose, and generally aren’t “your guys” as much as the villagers. Mercenaries could bail if it got bad a lot faster than your guys, or maybe your guys wouldn’t run, but mercs would.