Adding to existing Building = Building disappearing

“So this I have tested with walls so far, plan on testing it with other buildings soon”
As of right now, when you have build a building, if your try and add something to it, it instantly removes the existing part of the building and rebuild everything or doesn’t start building at all (one of the results happens, but happens at random… )

This I have observed happening with free-placed walls.
If a schematic is placed touching another building, nothing bad happens.
If a free-wall is placed touching building A, which is touching building B, build with schematics, all buildings merge and is instantly removed and set to rebuilding

Steps to reproduce:

  1. Build a wall or building and let it complete
  2. make an other piece of wall anywhere touching the exsisting building
  3. watch your existing building disappear and your hearthling rebuild(or not)

Expected Results:
I expected to start a new building, which I could build now or at a later point
Actual Results:
My current building disappeared and one of two things happening afterwards

  1. My hearthlings rebuilds with modifications
  2. My hearthlings does nothing and I am unable to delete the building
    When my building goes “poof”, the banners stays floating in nothing, which can be see in the attachments

    Error Message :
    develop-2924 (x64)
    stonehearth/lib/player/territory.lua:96: attempt to call method ‘destroy’ (a nil value)
    stack traceback:
    [C]: in function ‘destroy’
    stonehearth/lib/player/territory.lua:96: in function ‘remove_entity’
    …nehearth/services/server/terrain/terrain_service.lua:139: in function <…nehearth/services/server/terrain/terrain_service.lua:127>

Version Number and Mods in use: develop-2924 - No mods

System Information:
Time of this report: 4/25/2016, 00:38:06
Machine name: DANIEL-PC
Operating System: Windows 10 Home 64-bit (10.0, Build 10586) (10586.th2_release_sec.160328-1908)
Language: Danish (Regional Setting: Danish)
System Manufacturer: To be filled by O.E.M.
System Model: To be filled by O.E.M.
BIOS: BIOS Date: 11/06/13 19:53:50 Ver: 04.06.05
Processor: AMD FX™-8350 Eight-Core Processor (8 CPUs), ~4.0GHz
Memory: 8192MB RAM
Available OS Memory: 8092MB RAM
Page File: 14584MB used, 1700MB available
Windows Dir: C:\WINDOWS
DirectX Version: 12
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Not Available
Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.10586.0000 64bit Unicode

Take off the building view to the full house icon. If that makes sense. I cant view the images lrg when on cell phone. Tjat may be the issue

That’s weird. This seems like a theme. Free-standing walls and new buildings touching old ones causing things to bug out and whatnot. Nice detailed error report though.

I’ve bumped into this before (amidst all kinds of different building/lua errors, in my save). I was able to ib it back into existence though once I finished constructing my new addition.