ACE - Authorized Community Expansion Project

There`s a lot of water on those fields … almost up to the waist …

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And by the way, pitchforks and hoes coming in three, two, one …

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oh my gosh finally theres new berry bushes for the ascendancy
also the planters, those are new

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that’s how you grow paddies(rice) which are already in the game

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Y’all need to play more! :jubilant:

Half of the things being pointed out are already in the game :merry:

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Wel i guess i didn’t explain properly. Last time i grew paddy i used a lot less water, i didn’t need to flood the field up to the waist - but that could be just me, i digged two voxels deep around the field while the field itself was just one voxel deep.

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Yeah, it has been quite some time since i last played.

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By the way, RC gameplay changed a lot … sheppard from the beggining , potters now take longer to craft stuff (because there’s an additional step), animal fodder now requires fruit … very different from what it used to be - i see myself relying a lot more on trade, for example to get firewood.

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Well, I didn’t mean just you :merry: let me make a summary just to not misguide people :jubilant:

These are tea bushes, they’re already in the game
Also, the “planters” are actually drying tables, also in the game (made by the Brewer)

It’s the base game farmer hat? :jubilant:

Again, the drying tables made by the brewer :jubilant:

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Wait, what? Those brown hats? I know the yellow ones, but the brown ones? I mean, it is what it is I guess. scratches his beard in confusion

Oh, alright. Never really used the brewer, tbh. Too many jobs/lings - my PC cant really handle that.

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Holy crap! ACE is getting updates again!? I reluctantly stopped playing like a year or three ago after what I thought was the end of the project; but I’m so excited to stand corrected! I’ve been trying to fill the Stonehearth-shaped whole in my life with games like Settlement Survival, Going Medieval, and most recently, Timberborn (All great games, btw); but I’ll be reinstalling my darling Stonehearth the moment I get home from work.

All contributors, you have my heartfelt gratitude, for your tenacious dedication.

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Ohhh you mean those!

Well, they’re not farmers so I didn’t think you mean those. These are the summer worker hats (to protect from hot weather), have been in ACE for a while as well :merry:

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Well, if you did indeed stop three years ago, then you missed a lot of stuff, we’ve had like 3~4 large updates in the last 3 years!

At any rate, welcome back :merry:

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I reckon the soldiers’ weapons and armour look different, but I can’t quite tell if recoloured Raya’s children gear or altogether new.

Further, those water-gates don’t seem very useful, are the blocks before them pipe-like items or wall-building?

Tea-drying beds and paddy look different too, but I reckon paddy’s is due to the updated basket model.

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The big mass of bones around the building stands out to me. Maybe new enemy event or change to bones.

Also, maybe an update to the armor appearance, the helmets/headguards look different.

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Does anyone else’s herbalist cant use the compost properly ?

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Hi, where can i check the update and link to download the update? Tks in advanced.

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Steam Workshop is the easiest way I believe.

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Just want to say congrats on all the great work with ACE! Can’t wait to get a working computer again so I can actually try this game at last :sweat_smile: A couple questions and concerns, though… 1. I do wonder how faithful to the spirit of what kind of game Radiant was going for with Stonehearth the inclusion of a bunch of different types of alcohol really is. Stonehearth never seemed like a rated-T game to me; 2. I know the goal is to eventually get the game to a “finished” state through ACE, yet a big part of Stonehearth had been its seasonal modules in the form of Frostfeast and Candledark. Is there a way to maybe include these events, perhaps even in all of their forms, from their earliest iterations to the latest, but as little questlines the player can trigger and go through sporadically throughout their sessions in the game, as permanent features to the full game? Or perhaps a way for them to automatically trigger based on the real-life time of year, and cycle through the different iterations each time it gets re-triggered, again so that these events can be a complete, inherent part of the final game?

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Thank you for the kind words :slight_smile: let me try to address these for you!

Personally, I would say the inclusion of alcohol itself is not the problem but the way it is handled. The “maturity” of alcohol stems not from the beverages themselves (which are very important culturally) but to the unfortunate related behaviors or actions that come from its excessive consumption, misuse, etc. So all of that is not present in the game, instead we went for a more “cartoon” approach where they get sleepy and talk a lot and have fun but there are no “bad” behavior changes or negative/violent outcomes or anything like that. Alcohol was originally planned by Radiant, the official art book has concepts of beverages like beer mugs and wine bottles; the original job index had a brewer and the drink icon (a little beer mug) is actually in the base game folder :slight_smile: I believe that the implementation we’ve done in ACE, going more for the cultural representation of typical beverages and their special methods of production (aging, stomping fruit with the feet, fermentation, etc…) and just a cute social effect, fulfills the goal of adding to the immersion while still staying true to the spirit of the game.

Also, more on a personal note, we must not forget this is also a game where you craft weapons to kill others - while in a cute way (goblins are adorable!) I think that the very fact that the presence of alcohol is questionable while no one stops to think about the mass murder of goblins is a testament to the modern skewing of our moral compasses. :joy: But that’s just me :slight_smile:

No worries, it all fits the spirit of the game since this is one of our main goals with ACE!

Well, yes! In fact, we already have a Frostfeast event that is activated throughout December/January IRL and are planning a Candledark one as well! It’s not the same as the seasonal mods but they have the advantage of being able to appear and be removed from a single save game (so you can just continue playing your town normally) and you can also unlock rewards that will stay with you for the rest of the game :slight_smile:

We don’t have plans to integrate Frostfeast or Candledark mods into ACE because we believe they’re very important pieces of work from these authors that brought them back then, and we don’t want to just “override” this - what we can do, however, would be to provide official fixes and updates to them through ACE so they work perfectly with the most recent versions of the game!

Finally, we also have plans to add a “holiday” system in game that would allow certain events to happen and be celebrated by the town everytime the correct time of the year comes in-game, not IRL, so your town could actually prepare their own Frostfeast and so on!

That’s it, I hope this answers your questions!

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