I don’t post the following into suggestions because the topic is important to my eyes and there is some need of development here. I hope to see some constructive discussion so definitively I’d like to see @Tom, @Ponder, @Sdee, @Albert, @not_owen_wilson, @yshan and everybody participating or at least having and eye over here.
As provocative introduction I will say the new world generation is BAD.
So let’s see. From one hand, at first side it’s a nice improvement and I can imagine there is some lines of code behind it. Indeed, the feel is more “natural”, the system is trying to mimic with quite some success the way things look like in nature. So from this side it’s a great.
On the other hand, we have a very specific design for SH and from my point of view, it’s here that we have a problem with the new world generation:
IT SIMPLY DON’T MATCH ANYMORE THE SH GLOBAL DESIGN PHILOSOPHY.
So simply? Yep, basically things are smoothed.
Where we had previously a squared touch even in the overall world generation, now we have smoothed features, smoothed mountains, smoothed lakes, smoothed templates.
AND to get those, we see a change in the global scale. Previously we had a huge map full of opportunities, now we have a small portion of the world. The new maps are like a zoom in of the previous maps.
So dear devs, personally I would be intransigent with this question of design because this is what will add that special feeling to your product. Strong design are rare. You have (had?) one, don’t waste it, even if many code hours are involved.
From what I read, the person who did the new world generation is not a TR element and to me it’s probably why he/she missed something here.
We really need to have the SH design philosophy everywhere, it’s important so I would strongly recommend to reverse the world generation to the previous version and improve/build upon it. The ratio mountain/plains was great. The scale was great. The noise was great (lots of interesting small places to start from). The max level (6/7) was sparse and so great because it was participating in diversity. Adding some rare big lakes, rivers (squared of course) and shores would have been perfect.
So to resume, yes, as a casual lambda player I can feel the new world generation is better and I can say good job. But as a interested person in the dev and the future of this game, I can feel a deep design problem.
Despite my bad english, I hope I’ve been clear enough so what do you think about this design question?