Ability to alter buildings

I’ve come across this a few times in game where I’ve built a house or building and wanted to extend it or just renovate it. (guard bunkhouse that I needed to extend due to making more guards.) I was wondering if that would ever be implemented or anything?

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This should be on top of the list with the stonehearth devs. I cant make a road that has outside lines, because i dont know how my town will be in the next months.

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Welcome to the discourse @folsee

I agree that this is something that can be really annoying. Yet this is all up to the devs. and I think they haven’t implemented it already for a reason. I don’t know, but I would think it have been given thoughts in the devs. heads.
And If it never is to be done, for that I have a tip.
Don’t play the game…

sorry just a joke. Please please please keep on this game of awsomeness and stay tuned for the many upcoming updates, which i hope you will keep on giving suggestions to. I tried to be funny, but I’m properly not.
Thx for reading :smile:

to compensate for this i generally build my builds such as roads and buildings in parts so i can easily enough make changes to the layout. It’s easy to save a schematic and replace it and modify it, not ideal but it does work.

Well it would make sense to let buildings be editable, even if at a cost. This is a building-based game, not allowing editing wouldn’t make much sense IMHO. Even if just for the simple reason of roads and walls.

Actually, the best reason to allow editing of “finished” structures, is for replacement of doors and windows with their Fine and Reinforced variants.

Especially Fine, the number of Fine items in my storage is astounding, because they aren’t placeable as a variable.
EX: I mark a window in a building, tell the town to build it, and the Carpenter/Potter makes a Fine window instead of a normal window.
In the current game, the carpenter/potter must then make another window, untill a normal one drops, because the Hearthlings *will not place a Fine item in the spot “reserved” for a normal one.

In a “variable” window-placement, the Hearthlings would place the Fine window, instead of forcing the carpenter/potter to make another window.

Before anyone says “trade fodder”, yes, that’s one option.
I’d much, much rather use the Fine variants for my Hearthling homes and buisnesses, and just keep selling off the goblinite I’m accumulating from mulching all these goblins that attack me.

If we could edit “finished” structures, I could then retro-fit the Fine doors and windows, and sell off the cheap crap.

2 Likes

I hadn’t cosidered that scenario, and it does make sense, some more reasons to be added.

I don’t know how they structured those items in their programming (dunno the language they use either, being very honest), but if they just have something like a base class “Window”, and then inherit from it when creating the finer versions, it would be possible to just let the Hearthlings chose the highest possible “tier” of an object that inherits from “Window”.

If I recall correctly, the fine versions of the items have a higher impact on the net worth, so there is a very good reason to use them, especially if you’re playing with more Hearthlings, as the requirements do go quite up the more you have. Also, as a quality of life improvement, you could have an option when choosing or editing a building, that would simply try to replace all furniture with the highest possible tier, an “Improve With Fine Versions” button, if you will.

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Actually, fine items come as a bonus. Unless something changed recently or there’s a bug, a normal item should always be crafted and there’s a chance of a fine item also dropping.

Now, I do wish there was a way to auto-queue fine items - maybe having the crafter just keep crafting until that many fine items have been produced.[quote=“miguelbazil, post:7, topic:28951”]
it would be possible to just let the Hearthlings chose the highest possible “tier” of an object that inherits from “Window”.
[/quote]

I always like having my windows match, so I feel it’s very important to be able to place specific types of windows. Being able to change them out later would still be nice, though. I think upgrading beds would be the most useful part, though.

Actually, fine items come as a bonus. Unless something changed recently or there’s a bug, a normal item should always be crafted and there’s a chance of a fine item also dropping.

They do. Did you miss that, in that part of the example, the structure called for a normal window, and the carpenter/potter happened to make a fine one instead? (IE: the chance for a fine hit, and in the example it then hit again, resulting in 2 fine windows, for a build that called for 1 normal.)

You can queue for Fine items, but they’ll make a stockpile full of normals along the way. Just plonk down a building full of Fine items, and watch the carpenter/potter be busy for days. (assuming, of course, a town devoid of any un-deployed fine items beforehand)

You can’t actually queue fine items without a very specific set of conditions, such as a building with fine items being placed and the settings to auto queue enabled. As far as the double fine item, impossible. It’s a bug if it happened. The game always produces the normal item then, on top offers a chance for one fine item. it’s how the code is written.

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Huh, must have been having a bug then, as both the double fine happened, and the game wasn’t doing normal item +the fine item.

I’ll have to see if it is actually a game bug, a strange mod interaction, or just the usual “world save went weird”

Ok, would make sense not to go for the highest tier at build time, but like you said, the editing later might be useful, at least that’s worth considering :wink: