or perhaps something like an building tech tree?
instead of the campfire, we’ll get an campfire in front of a little tent, wich ist the techlvl 0 of our townhall.
What Justin told us, that there is no difference between wood and stone makes me thinking about, if this shouldn’t be rearranged, cause a wooden home is less stable than one made of stone ( in RL ) … so, perhaps there should be some sort of progress even in the materials i think.
Our townhall techlvl 0 get’s automatically an upgrade button if we reaches (enter beloved Networth points here) and could be upgraded by our hearthlings, if we have all the materials. Upgraded onto techlvl 1 we now have access to new buildings.
IMHO i would like to start with tents. I didn’t try to build any, but hey … why not? I mean, our earthlings are settlers, and most time settlers don’t carry enough things around to build instant houses out of nowhere.
After a few tents and farming wood and things they should get more “knowledge” to build wooden homes. such an techtree could look like:
-tent tech lvl 0 0
-greater tent tech lvl 0.1 1
- hunters tent
- soldiers tent
-log cabin tech lvl 1 2
- healers cabin
-half-timber house tech lvl 1.1 3
-Stone walled house tech lvl 2 4
-greater stone walled house tech lvl 2.1 5
for all of this houses there is an default design, but you are able to save your own designs as a replacement, or even with more steps between like an greater log cabin tech lvl 1.1, and the half-timbered gets the tech lvl 1.2.
And all buildings are linked with our townhall, so if we upgrade the townhall, all other buildings are getting even the upgrade button.
For the place buildings need, a tent needs less space than an greater stone walled house … 2 thoughts. Thought one, the buildings get a buildingszone around from the beginning with the place needed for the highest tech lvl, or, thought two, if you wanna upgrade a house and the next upgrade needs more place, you’ll get this house onto your cursor and are able to replace it.