So I built my own personal Carpenter’s Workshop. A kinda compact one. Designed for town building. The first floor had only three wall enclosures, built through free-standing walls. The one opening is the way inside the carpenter’s workshop and up to his living quarters. When I changed the building vision to adjust the visibility through walls, I end up seeing the walls on the outer side as if they’re considered “behind”. But when I see inside the workshop, the walls disappeared as if I’m seeing them in front. A weird visibility engine error, I might say.
Please excuse how I explained the weird wall visibilty bug. I couldn’t come up with the words that would make sense in context. But at least I can show you what I mean in pictures (see below).
Steps to reproduce:
- Build a foundation floor
- Using the Free-standing wall tool, construct an enclosure of three walls. The wall opening must be equal length/width minus the columns.
- Use the building vision tool (V) to slice the walls infront in an attempt to view the inside of the building through the front walls.
There was one workaround I attempted to do to avoid this visibility glitch. I was building my cookhouse and it followed the same concept as the Carpenter’s Workshop. Only this time, I “timbered” the columns to give it a more aesthetic look. I tried to see if I can add a short enclosure on the intentional opening to see if this would prevent this glitch.
Didn’t worked. The visibility glitch is still there.
Oh, and when I started building my Cookhouse, my workers seem to place the scaffoldings…inside.
So much for building timber framed buildings.
Version Number and Mods in use:
release-763 (x64) | No mods (Vanilla)
Windows 10 64 Bit | Intel® Core i5 CPU 760 @ 2.80 GHz | 8GB RAM Memory | NVIDIA GeForce GT 730