@Alaswing, the image that doesn’t appear in the recipe list is the one on the Stone_Cooper recipe, it says “containers” twice in the path, so it’s wrong:
About the categories, you’re missing “category”: “storage”, in the “entity_data” section of your _ghost.json files. With this they will be stored on the “storage” category of the game, like the other resource piles.
Also on the material_tags section on entity_data, each separated word represents a material tag, so don’t use spaces on them.
For example, for the pile of clay on Stonehearth, the material_tags are: “stockpile_clay crafted clay resource_pile”.
I recommend to use similar tags, for example “wood_to_stone stockpile_stone crafted stone resource_pile”, this way they will be treated more similarly to the other piles of the game.
Lastly, we don’t recommend using uppercase and spaces on names of files, but if you’re sure that you won’t make spelling errors when typing paths and references, it should work anyway.