Just built my town and two walls on each side. Normal my hearthlings can sleep well, however this time when the Goblin town spawned it destroyed one of my town walls in the process, beware
I have been playing alpha 10 for some hours now.
The main problem is that the goblin camps are spawning, so that my buildings are replaced with the camps⌠destroying/removing everyting under⌠workshops, buildings, walls, lootâŚ
Yes, the spawn distance algorithm was much improved (from the Goblinâs POV) in this last release. Previously, it they just couldnât find a place to spawn about 50% of the time. Now⌠well⌠weâre working on it. Think of it as âextra hardâ mode, and thanks for your patience.
Goblin camps kept spawning and destroying my stock piles too. They donât seem to like building if there is uneven terrain though so I dug a ring of spaced out 4x4 pits around my next town and they stopped spawning although you do get tunnelling goblins.
Itâs not a glitch, they are just goblins that appear with what looks like a hole/tunnel entrance in the ground but without the whole camp setup. Alpha 10 fixed the problem of the camps spawning over stuff
On the subject of the camps. Why do they dig their camps 1 voxel down? Leaves scars that canât be filled in with earth, as there is no earth resource. Then again, will earth from excavations be in the game eventually.
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Randomly generated, destructible worlds built with voxels
ďCreative building on both large and small scales, from cities to teacups
Two quotes from the main page of the site, the last thing you want is make that city and then have a camp appear smack in the middle of it. Will grass spread onto areas of earth you reveal or place, Gnomoria does it.