A wishlist of minor polishes and improvements for 1.0/1.1

Thank you guys for all the ideas ; ). Some of these are large, some are smaller but still not super quick work, some I have no idea, but I’ll address a few that I feel I can respond to:

These collision issues should be much better already - just did a push last week that updated these. Also fixed a lot of rotation issues which we had no idea were happening. I removed collision from most stages of plant growth too, so hopefully that’s better.

Which plants are you noticing inconsistency issues with picking up? All should be the same, which is: you cannot move them while they are growing (but you can destroy them), and once fully grown you can move them. I think the only exception to this is carrots/tumbleweed/wintermoss (maybe a few others) which must be harvested - they have a slightly different model because they are annuals (instead of perennials).

This is intentional, though also unfinished. The goal here is to make sugarbells very hard to acquire/grow unless you have an herbalist who produces more seeds for you (so not impossible, just takes a while). Its unfinished because we had originally intended to add a lot of desserts. If we get to making more deserts we can look again at making them farmer plants, but since there is only one desert (cake) then there isn’t much point atm. This is definitely something that modders could take over on if we don’t get to it ; ).

This is a funny story - @sdee made these because she was really hungry for soup one day (as I recall the story), but then felt bad because ogres are sentient creatures. The bone stayed, but the soup was never made : D. We could make them into something, but honestly this is something the community can do as well. I have actually added a resource called “ancient bone” or something which you get when you mine the giant caribou from the arctic landscape which also does nothing (except for selling). The goal here was to create interest but not necessarily pull something out of it - but it does provide a “hook” for modders to do something interesting with : ).

Hmm, that’s a good point, though I don’t know if we have a good solution for that existing in game already. I’ll asked Max and he suggested some sort of encounter that is called similar to the titan gong or orc gongs, that way you could bring varanus whenever you wanted. This is a great opportunity for modders to add unique and useful content easily : ).

I totally agree, however this is actually a large amount of work. Lots of other lower hanging fruit that we can tackle. The reason we kinda paused engineer anyway was because it was somewhat lacking in design direction - which still hasn’t been addressed. This is a good place for modders to come in : ).

I looked at doing this quickly (like right now) but wasn’t able to instantly understand the system to do so : /. I’ll stick it on my list, but no promises.

I would suggest saving before embarking and just reloading if you need to : ).

I believe this works already - just gotta keep playing through the game and re-embark each time.

Nice to know they found a place!

Retook all the tonic/bandage pictures : ).

Yup! I’ve got a note on my ‘wall of things’ to make a “fence pile” (like a stone or dirt pile) that becomes a set of 10 of whatever fence type you’re wanting. Unfortunately other things jumped above this in terms of priority, maybe I’ll get to it - but if not, modders can easily make this.

We made a Water Well as well as buckets - they are in the game - but haven’t been implemented in anyway. Please feel free to use these in a mod ; ).

Done did it last night ; ).

You want input bins to have a filter to input bins? O.o

Ah shoot… I forgot an animal feed filter : /, goin on my list.

That vfx is just a nightmare because we have major zfighting issues. It looks the way it does to try to hide the zfigthing as much as possible, and then I just stuck a fork in it.

Heh, its on the list, but honestly prolly wont be done any time soon.

I’d love to do this, but other things are taking precedence. Maybe post 1.0? If not, modders for sure should do this ; ).

9 Likes