A party stops working if you Attack Entity and someone else kills the entity

I found a strange and annoying bug that blocks your ability to make or use the party’s.
it seems this happens on a load up
when I loaded the first time I could not use party 1 none of the commands would work and I cant add anyone into it. so I moved to party 4, now I this load up I cant use partys 1 or 4

here is my save:
https://drive.google.com/open?id=0B0Pj1xRD4jFxNlJUbjkydlFrRUU

@8BitCrab is it yshan or sdee should I be paging for this one?

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hmm… either one? but since i’m here anyways,i’ll page them :wink:

@sdee @yshan there’s a save here for you.

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alright thank you,

was not sure if I got the right one or not

A post was merged into an existing topic: Attempt to call method ‘destroy’ (a nil value) - in function ‘_remove_marker’

@Fralee, did you get any engine errors?

I think I did once but its not happening all the time

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Ok, this is now fixed on my machine. Thanks for the save! The issue is that in the current A14 build (a14dev2786), if you use a party to attack an entity, there’s a chance that the entity can disappear or get killed for some other reason. This wedges the “what should the party do” state, resulting in a bunch of other bugs, like “can’t add people to that party” etc.

There’s another bug in this save, though, which is about farms treating the “fallow” field as an entity. Paging @yang!

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oh bonus I think?!

well the squashing 2 bugs with one save

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Sounds like @yang got the fallow bug too. Woo!

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