[WIP] The Manaforged - A Race and Magic Mod by Spoolicus

Spoolicus here with a new update! Today, we’ll be looking at one of the most important aspects of this mod: Magic.

More specifically, How Does Magic Come to Play in This Mod?

I’m glad you asked! Magic lies dormant in all races - The Ascendancy, Rayya’s Children, and the Northern Alliance to name a few. For the Manaforged, however, things are different. As they are being created from magic itself, they are inherently better at using magic than the other races. In game, this translates well into the Manaforged’s starting tech, the Ritual Tome.

This tome allows the Ritualist equipped with it to perform wondrous acts that can only be described as “magic.” This includes transmutating items and the like. Do you need some more wood, but only have an overabundance of stone? Use (for example) 3 stone to create that one wood resource you need! The tricky part is, Transmutation, at least at first, always operates at a loss. Magic cannot give you want you want without some sort of sacrifice, and transmutation is no different.

You can also use this book to create new settlers. By creating a mystical metal known only as Arcanite, and infusing it with as-of-yet unknown materials, your Ritualist can create brand new Manaforged. Creating these new Manaforged won’t have the samefeedback as when Silas experimented with the book. Due to the Manaforged’s natural gift for magic, it comes easier to them than it does to normal humans. However, the more Manaforged you create, the more Arcanite it will take to create new Manaforged.


That’s all well and good, but what other applications will magic eventually have?
Excellent question! Arcanite will have many new and exciting uses in the future. Golemancy, Magical Metallurgy, and more will all come to fruition. When ranged combat arrives to the game, you will be able to outfit units with new magical weapons, such as wands and staffs. Until then, however, you’ll be able to get by on magic-infused swords.

Will there be different paths for the Ritualist to take?
Of course! In the Ritualist’s studies, he may find some incantations to be more…vile and dark than the rest. Your Ritualist could become a Necromancer, for example, allowing your kingdom to subsist on labor from previously dead civilians. Or he might decide to become a White Mage of sorts, using his power for healing magic instead.


I think that about wraps up this post everyone! Stay tuned for more exciting news! As always, if you have any questions feel free to post them and I’ll answer them as quickly as possible. Until next time, everyone!

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