Nothing more to add. Excellent first model. I look forward to seeing what else you can produce!
Like everyone else this is an awesome first model. I’m definitely looking forward to what you show us in the future!
Here is a fast creation, I try too found the good terms for explain it but I think I’m wrong, so this a “training puppet” for the military training, I did it for make an animation with my previous character but I have some problem to render a character with Blender
This is rad as hell!
I love the first render of it, it looks beautiful
You should have a metal stand, like the wood base, then the ‘legs’ as a metal?
@Azhrak Thanks for your comment, I choose to do the training dummy (not sure is the good word) all in wood for the main reason that is need to be a low cost item, its job its to be hit and the probably destroyed with time. In medieval times, the metal have more value than wood so for create a cheap training dummy they used wood, hay and some clothe/fabric. I don’t want the model have a lot of detail because I think is a kind of background element.
Ah fair enough then, it looks great none the less
its perfect for a training dummy… nothing ornate, just a solid piece of wood, used to hone your sword wielding skills…
great stuff! this will definitely makes its way into the game as a mod…
Here is a new creation with a little bit more detail than the dummy, but just few amount of detail. This is suppose to be a Minotaur, I try to make him with a lot of muscle but I don’t really like the final result. I don’t like the horn, the shoulder look more like the head of an hammer and the skin color is too much flat at my opinion.
It took me 5 hours to do this and now, I will focus on a bigger project, would probably take all my week-end, I hope…
he needs a BIG axe
I love him! He definitely deserves a titan status
ps. you should help me make a mod based from a game
um, you’re kidding, right? this guy looks fantastic! i think he fits almost perfectly with the SH theme… i have nothing to complain about, or any real constructive criticism, except perhaps to extend the muzzle a fraction?
but man, this guys looks great!
I’ll start off by saying he looks great. But because I’m fun like this I shall point out a few (very much) minor critiques.
His horns are a tad curved for SH, but I’m not too sure how you would change them whilst them still reading as such, I wouldn’t mess with them. However the shading on the ends of them is perhaps a bit too detailed and looks a little like when Paint/Photoshop decide to be ‘helpful’ and shade for you :godmode: perhaps pick 1 or maybe 2 colours and shade it from the tip, if you know what I mean? So like the very end is black and then either leave it like that, or make the whole row of voxels below it a lighter shade and then white beneath.
My biggest issue though would have to be his flatness. He’s thicker than normal humans, no? Well with this I think he needs to be 3Ded out a bit, push some things out, expand him out a bit. I wanna see how you do this without ‘cubert-ing’ it, as I wouldn’t know how to do it myself. It’s just very revealing, to me at least, on the 2nd picture that he’s really quite flat.
But again, great models! I only say these things because you made comments about them and I wanna help you make these even better!
Here is a little Sneak Peak/Preview of my weekend project, it’s still in progress and it’s only a part of the project. I currently work 8 hours in this project and I’m not done with it.
well, what are you doing wasting time posting here? back to work!
I’m done with my project, now its render time! And there is another Sneak Peak/Preview
I like make sneakpeak
There it is, approximately 16 hours of works, I don’t put sound because… I don’t have sound and the free library on the internet is not really good (at my opinion). If you want to do video like that I propose you to read some post from @voxel_pirate like this one.
They have a lot of problems and fix to do with this video, I worked hard on it but they still have a lot of fix to do.The guy who make the animation in StoneHearth is really awesome and I respect him a lot for what he do.I’m not gonna do it again for a long time because its need a lot of work and I have a big learning curve to do for have a result wich i’m satisfied.
Nicely done. I have to agree that there is a lot to learn about all this stuff like animations… but it is also quite some fun and a rewarding experience (at least from my point of view). Especially with the animations I think the work will become a bit easier once we hit the release. We will be able to take a look into the animations done by Tom and learn a bit from that.
Very impressive. Certainly a lot better than any of my early attempts at animating.
at first glance, the practice sword looked like it was actually the training dummy’s leg, as if it were arching backwards, and kicking out towards the unit…
but man, i absolutely loved that video… even the opening animation was nice… the arrow in the knee/look on the units face was priceless… keep at it, your skills is quite impressive!