I think that my problem will be implementing the requirement of the sapling, rather than the destruction of the sapling. Let me have a day or two to fiddle. If you have the files you tried with, send them through. Or even the files you edited, PM me the names.
I dont have it anymore. But what I tried was basicly this.
After surveying battleground (vanilla), pick_up stone. Go to place on hunter area (vanilla), drop item (vanilla), destroy_stone. The rest was the same I think.
I will pm you the files I edited. But dont go on what I made . I am no coder. Might be requiring some completely other approach.
In the latest mod, the forester will get the sapling and consume it to place a sapling.
Have a look at the forester mod itself if you are interested in how its achieved.
This is potentially resource heavy, I need people to tell me how it works long term.
Forest for r162 doesn’t load. I think it’s because the version is 1.1 and versions (as of right now) can only be Integers. When I changed it to 1 it worked.
I’ve wanted to move Silkweed and Berry Bushes since I found this game a month or so ago. Very sad to see that Moveable doesn’t seem to work with 2560. How exactly are these things supposed to be moveable? When I click on them, there’s no move option as with other things.
@OneLaughingLlama was last seen the 28 of july. He is probably either busy with something else or have just stopped coming on the forum as a general thing.
Thanks @thorbjorn42gbf … As long as no one minds, I’ll see what I can do with updating of the mods since these are “classic” and I do hate to have great mods just fade away.
Thanks for the reminder @8BitCrab much appreciated. TR? I have asked OneLaughingLlama for permission. No replies yet. So worse case, I’ll have to recreate the entire thing… or at least the Garden mod part.