develop-3023 (x64)…hearth/components/scaffolding/scaffolding_region.lua:412: attempt to index a nil valuestack traceback:
[C]: ?
…hearth/components/scaffolding/scaffolding_region.lua:412: in function ‘_start_erasing’
…hearth/components/scaffolding/scaffolding_region.lua:391: in function ‘_maybe_start_erasing’
…hearth/components/scaffolding/scaffolding_region.lua:196: in function <…hearth/components/scaffolding/scaffolding_region.lua:161>
It just happened, I’ve been waiting for weeks! It happened! They took down the scaffolding! Please stand by while I commence a happy dance! I’m playing develop - 3023
Hey, as a matter of fact, next to the town alert mode button, should be a town party mode button. When pressed, the hearthlings gather in a circle and dance around the fire pit.
I am joking, by the way, but that would be pretty great.
Citizens tend to leave scaffolding there and some buildings (mostly ready templates the game has implemented) are hard to finish. Especially windows take a while to be placed and I can’t find proper places for furniture, as citizens won’t place them like they’re invalid or something.
Built the forest inn/tavern template and had to build it by command when windows were missing. I can place furniture ghosts inside it, but some of them aren’t filled. They also left few ladders there.
I do not understand how scaffolding associates itself. I saw in a previous desktop Tuesday video where they change scaffolding to check if it needed to be build higher based on its section instead of the whole construction so I would assume that scaffolding is an entity that associates itself to something.
So I wonder why scaffolding is (forgotten) by the Hearthlings. Does it stop sending requests after a certain time?
I do not know if the scaffolding is actually associated with the building it is constructed to build. If it is I think it would be helpful if there was a timer associated with scaffolding, that was part of a completed building status. It then could check to see if the object it supports is completed and then after 5-10 minutes, if the Hearthling did not remove it, the scaffolding it would begin to auto-dissemble.
Another thing could be a function of the Congratulation! screen, which could have a button to auto remove scaffolding associated to it.
I have a building my hearthlings will full build then half take down the scaffolding to it. there is no error but they just stop taking the scaffolding down.
I have the zip but i cannot post it as i am a new user can i get some help? @moderators
Welcome to the forum, @gwood9001
You have enough user level, so I think you should be able to upload files now.
I merged your post here since we created this other topic for when the buildings actually built fine, but the scaffolding was not completely removed.
Hey everyone, thank you for all your builds and saves. We have a new build up on steam unstable specifically targeted at this problem. Please try your buildings again.
Same problem, they take down some but not all of the scaffolding…herbalist2nd.7z (39.5 KB)
The building shouldn’t be reported as “Complete” before all the connected scaffolding is down.
May I also suggest that the Heartlings do:
Ground preparation,
Flooring
Scaffolding/Build building
Take down scaffolding
4.5 Build ladders for 5-6
Put in Windows/Doors
Put in Lanterns/Other Extras
Then the building is complete.
It sometimes seem like for example a box of flowers beneath a window will block the window from being built because
the earthlings aren’t smart enough to try building the window from the other side.
This way everything important is built first and then secondary options later.
Maybe all the involved workers could jump and shout Yay! or Hurray! when they are finished so you know when they consider it done.
Question: I should have mentioned this, but did you start the building from scratch, after the update? Buildings that were partially complete before the update still use the old building code.
This fix does not, alas, fix the windows/windowboxes.
@sdee Yes, I loaded a save where the house wasn’t built yet. Then I loaded the template that was created in the previous version (if that matters) and then I built it from scratch.
@Maltavius – We took at look at your template. You’re right, it does leave scaffolding behind on the ground floor… because there are interior features which are blocking scaffolding computation. Take a look at your interior – there’s a Mean Bed wedged in one corner behind the stairs, and somehow a Wooden Lantern is actually embedded in the stairs!
I removed the bed and lantern and the building builds and the scaffolding comes down.
You should always check placement of interior items prior to building, as these can definitely interfere with building completion (including scaffolding removal) – even if they are on the inside of the building.
Hi! Slight miscommunication here–this is indeed a building bug as Brad says; a fix is on the way. If you want to avoid it right now, just try to ensure that items that block hearthlings aren’t overlapping any scaffolding pieces. (Hearthlings are now very precise about scaffolding teardown order, and anything that gets in their way will upset them!) Moving the bed after it has been placed, for example, should work.
The rotation issue is also known (and @yshan is looking into it…)