[Dev Blog] Alpha 4 Official Release

two updates in one day? and a full alpha release at that?

fires up Steam

edit: because the image accompanying the blog post is so awesome, I feel it needs representation here as well… :smile:

http://stonehearth.net/wordpress/wp-content/uploads/2014/08/alpha4_panoramic.png

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yaaaaaaay, time to break it over and over again…for SCIENCE!!!

how did you get such a clean screen shot?

Gah! I’m not at home. :frowning:

Super excited. I agree with @teleros . a Change log would be great.

Thanks Radiant!

I snatched it from the Dev Blog… :smile:

here’s a quick rundown of my findings in Alpha 4:


1) villager names run off the promotion list

reproduce:

  1. at the onset, select a tool to promote a villager
  2. notice the list of names extends to the Approve button, and past the containing box
  3. the highlighted name at the bottom, does produce a background however

2) villagers not respecting stockpile sacredness

reproduce:

  1. build several stockpiles
  2. stock said stockpiles … with stock
  3. work your minions to the bone till they hunger
  4. watch as they sit willy-nilly among the stockpiles!

3) I believe this error was on accepting a new villager

reproduce:

  1. watch for notification that a new villager wishes to join your settlement
  2. accept them with open arms / voxels
  3. get the error prompt?

4) pressing the right arrow key in the journal produces this error

reproduce:

  1. be curious about your villagers well being
  2. open the Town Overview, and select the Happiness tab
  3. click the right arrow button
  4. get the error prompt

5) notifications remain, no matter how many times you view, “x” the announcement

reproduce:

  1. (in this case) receive a notification that a new villager has joined your settlement
  2. click the yellow exclamation mark
  3. read the notification, and wonder if the unit will pull his own weight
  4. notice that the notification insists on staying all up in your face, no matter how many times you click the “x”
  5. keep clicking the “x”, in the hopes that the notification will take a hint, and go away… its late

  1. fairly complex design … worked perfectly! :smile: :+1:

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Ok, the fix is now live. Sorry for the false start!

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Working late, just for us? D’awww, that’s sweet.

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Not sure if this is happening with anyone else but are footmen ignoring goblins for anyone else? may have just been a fluke. but they didn’t react until I hit the alert button and even then the footmen didn’t attack until another unit started hitting the goblin…

I bet they paid the guards off…

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Did Ninja, Pirates and Politicians already get put into the game? :laughing:

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Nope… I just think the Goblins are getting smarter. Putting up life like invincible statues to confuse our ranks! You win this round!

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Will Alpha 4 saves work later on?

For example, I have a save now, will I be able to keep and play it, possibly until release? Unless it was corrupted or something. Or are you expecting save format to change throughout development?

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I don’t know for sure but given how many games I’ve simply had break and the save get corrupted I wouldn’t get too attached. Game is still in a very early state and as good as the devs are I’d say that game breaking changes will occur. I’ve never had a game last more than 3 hours thus far.

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Not sure why this hasn’t been posted yet:

Good luck smashing those bugs my fellow Stonehearthians

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Finally got a chance to sit down and play the release. :smiley: Despite my feelings about combat (see my rant in the combat feetback thread) I have to say I am rather enjoying the progress that has been made.

My pc still doesn’t run Stonehearth well, but this release seems to run smoother than the ones before. Path-finding seems to be working more efficiently!!! The addition of the number of citizens/happiness counter at the top of the screen was well thought out and needed.

My town hall finally has windows and stockpiles are working better (though there are still a few issues)

I’ll most likely do a more detailed “review” later, but since my last village was wiped out before I really got started and it’s 2am I’m feeling a little offput to starting another game. :angry:

Just wanted to say yet another job well done Radiant! Can’t wait to see what Alpha 5 brings :smile:

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this kind f thing is only happening to some people…

its funny, NONE of my games have been wiped out by goblins, and i play for quite a long time,… and i even actively hunt down goblins sometimes… (other times i just ignore the one thief until he gets bold and alls well for me)

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Anyone else noticed inside workshops and stockpiles? Works wonderfully. I can actually have weavers and carpenters building now. :slight_smile:

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Great news, I didn’t attempt it yet but I will now!

Now that we can put signs on houses for the carpenter and the weaver, could you please add the possibility for us to assign a bed to a specific villager? My carpenter is still sleeping outside whereas a worker is sleeping in the bed I have installed in the carpenter’s house.

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I strongly second this!

One way to get around this is to get beds for everyone. Once you find out which bed the carpenter sleeps in move that bed into the carpenter’s house and wait for him to claim the bed the next day.

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I just hope the combat tuning will be out sooner than later, I can hardly progress because my people are killed by goblins, I still haven’t been able to see if my mod works.

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