Zones! A idea of how specific zones could help

So what do I mean by zones, well, one could be work zones, say I know there is this Goblin village and I want to limit how far my Hearthlings will go for this and that? Then I simply drag out a work zone, say if I want to have farms working in different fields? Then come in farm work zone one, farm work zone two, with allocated people in the group much like the defense / attack party system.

This could also allow for some ways of pathing control for guards / archers (When they come, MAN THE WALLS!)

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8 posts were merged into an existing topic: Let’s talk zones!