I’ve seen many people argue about the best way to let us set patrol routes, or allow outposts to function more independently. But why treat footmen and citizens differently? The party system doesn’t, and that brings me to my suggestion.
On the party menu, besides the attack and defend buttons, there should be a green one for selecting a party zone. This lets you drag out any number of connected rectangles to select an area. Regular people will work inside the area, and soldiers will patrol near the edge. There could also be some strictness setting, for example:
- Strictest - Hearthlings will never leave, no matter what. Footmen may leave slightly to attack enemies.
- Strict Survival - Hearthlings will leave if they need to to eat and sleep, or to defend themselves.
- Moderate - Like Strict Survival, but Hearthlings will also fetch materials.
- Loosest - Hearthlings will prefer to [have a higher priority for] tasks in the zone, but are free to do anything.
I know, the names aren’t very good. Feel free to suggest better names, or maybe in-between settings I may have missed.
[@SteveAdamo, feel free to merge this with the Let’s Talk Zones thread if you feel you need to.]