What is even nicer is that Tim mentioned one of the reasons for this Wiki is him working on QC2 . Looking forward to a developer-blog which should be released soon. Maybe this brings us also closer to a “Stonehearth QC”-version.
Actually I have also found a [Dev-Blog for QC2] with an interesting comment:
I will be able to set up tailor made special editions in no time. Like
I can decide which features should be in the edition and simply add
the corresponding files to the package. Done. No more internal wiring
or compiler directives, it’s piece of cake now. If you want an editor
for your voxel game of choice, no problem.
Sounds promising. I just have no feeling how long Tim will need to finish with QC2. Might take a bit as he is “only” working for like 6 months on it.
Hey guys, to give you some insight info: I won’t develop QC2 entirely alone, Tobi will help me. He is starting a fulltime traineeship this month until Jan / Feb. He’s still studying media design.
And yes there will be a QC2 stonehearth edition, maybe two. If i don’t get this done before the beta release of the game I will either drop the price of the home edition or prepare a QC1 stonehearth edition.
But there’s still a lot of time… well check out my dev blog frequently or follow me on twitter (@QBCL) to get more info about this.
Sounds great… so this means that there will be already “something” ready to be used with Stonehearth once it hits the Beta.
I wonder what a “QC2 Stonehearth Edition” might look like. For sure it would need an export plugin / script. What would be nice is some kind of “catalogue” (overview) of all models included in the actual Stonehearth installation… so you can browse through a graphical preview via Qubicle and select that one which you want to edit (including models from installed mods) .