Unless we are talking about JSON, lua or JavaScript, where 0 is a number and false is a boolean. Although 0 does, conditionally, resolve to false in JavaScript, it evaluates to true in lua (as it is neither nil nor false). Of course there’s also the chance of being interpreted as a string, in which case "0" evaluates to true in JavaScript too.
The same applies to "false" of course, which evaluates to true in pretty much every language I can imagine.
If you want to teach boolean logic, you better start doing it completely maths based - leave out all the implementation details. The basic deal (and I’ve been through this more often than I’d liked) would be “What is a statement?” followed by some boolean operations (not, and, or, implication) with sentences and formulas.
Once you’ve got that, you can move on to specific implementations. Before that, I wouldn’t dare try explaining stuff like “cancraft=0 and cancraft=false are the same” - that’s more confusing than helpful.
Adding them to the game is the easy part Making them look good and animating them is the harder part (but not even that hard). So starting with making them will get you pretty far.
Well, for starters, I don’t know ho to program in Lua. I’m just starting to program in the C language. I may become fluent in Lua in the future, but I don’t know.
I also suck at Qubicle Creator, based on my Qubicle models, but that nearly a year ago, so I can improve on my skills.
I like to mod, but I like to do alot of stuff. So many hobbies its hard to dedicate time to just one thing. And the lack of a bigger modding API. Once thats out, and I can figure it out, I will be able to make the mods I want to.
I can see myself cracking open Qubicle and figuring that out well enough for static models, but I haven’t the faintest how to pull off animation… particularly when I don’t own a copy of any relevant software. The rest of it - making static models, tweaking the relevant files - I could do, but being unable to animate is a real downer.
If Qubicle had an animation feature, I’d be all over it.
@LeadfootSlim actually animation is not that complicated. You can find some guides here in the forum e.g. how to use Blender (which comes for free). There is even an addon available which allows you to export into a format readable by Stonehearth. The only investment would be in Qubicle, so you can create own models and export them in .obj-format… but that is not a awful lot of money we talk about… and of course you need to invest some time into it .
@voxel_pirate is right, animation isn’t that bad. You’ll need to invest some time into learning it once, but after that it should be no problem.
Animation is kind of like a flip-book except instead of drawing on every page, you draw on every 20 pages and the animation program fills in the middle for you.
I don’t know if any of the old livestreams are still alive somewhere, but there’s at least one where they animate the baby mammoth or something. It’s really neat to watch how it’s done and surprisingly simple!