Summery: So the “wall glitch thingy” is this bug I discovered when making a building.
Steps to reproduce:
- Im not sure if it even is but First you make a foundation that 30W and 15L Then make walls on it and a yellow roof that is 1 block high
- Next place a door on the side that dose not have an overhang and there you have yourself a bug.
Expected Results: Im not exactly sure what this is for so im going to leave it blank. (blank.)
Actual Results: Well it didn’t crash me It just kept repeating sounds like people walking. But I couldn’t Erase the glitched wall without remaking the building. This did not work.
Notes: Well it sucks. and below is the thingy it made.
Attachments: release-537 (x64)
radiant/modules/client_entities.lua:104: attempt to index local ‘entity’ (a nil value)
stack traceback:
[C]: ?
radiant/modules/client_entities.lua:104: in function ‘get_world_grid_location’
…ruction_progress/construction_progress_component.lua:282: in function 'remove_world_region’
stonehearth/components/wall/wall_component.lua:340: in function ‘layout’
…th/services/client/build_editor/structure_editor.lua:114: in function ‘_initialize_proxies’
…th/services/client/build_editor/structure_editor.lua:64: in function ‘begin_editing’
…earth/services/client/build_editor/portal_editor.lua:33: in function ‘begin_editing’
…earth/services/client/build_editor/doodad_placer.lua:95: in function ‘_on_mouse_event’
…earth/services/client/build_editor/doodad_placer.lua:49: in function '_mouse_cb’
stonehearth/services/client/input/input_capture.lua:49: in function '_dispatch’
stonehearth/services/client/input/input_service.lua:55: in function '_dispatch_input’
stonehearth/services/client/input/input_service.lua:12: in function <stonehearth/services/client/input/input_service.lua:11>
Version Number and Mods in use: No mods but Version Alpha 15 or 0.15.0
System Information: Im not exactly sure what this is for so im going to leave it blank. (blank.)