Summary: Footman engages goblins out of his line of sight.
Steps to reproduce:
- Train footman.
- Wall off settlement.
- Footman will enter combat mode.
Expected Results:
Footman patrols normally.
Actual Results:
Notes:
- The footman has been in combat mode for days.
- There are 8-12 goblins wandering about outside my fort
- One of them was stuck in the dirt (“head bug”)
Versions and Mods: R118
System Information: Vista | Core 2 Duo 2.0 GHz | 4GB RAM | GeForce 9600M GS
I’ve got an older laptop and I’m trying to figure out why the game begins to get sluggish after a while. I have a feeling it might be because of the path finder trying to find a way past the walls I build. It seems to get worse as the goblins pile up outside and my footmen try to engage them. Unfortunately, I can’t break down walls nor place doors in walls that have already been built. Going to try making the following four towns if I have time:
- Footmen / Walls
- {control group)
- Footmen [+] / Walls
- {Test if the footmen are the cause, unfortunately they tend to die
when facing large groups} - Footmen / Walls [+]
- {Test if the goblins are the cause}
- Footmen [+] / Walls [+]
- {The village featured above}