right, well that was purely speculative… take it with as big a grain of salt as possible… ![]()
but we should have some wasted material… yes?
right, well that was purely speculative… take it with as big a grain of salt as possible… ![]()
but we should have some wasted material… yes?
No. Never. Never ever ever ever ever.
Seriously though, if it’s wood I mind less because that’s sustainable but I honestly won’t build walls with stone should it be hard to get. Even at 90% return. Well. Maybe 90%, but that’s my price!
im going to say it… you know im going to say it, right?
dramatic pause
if you dont care for the resource waste percentage (should there be one)… ahem
looks around nervously
mod it out? ![]()
But…but…that feels like cheating.
Plus I squandered my entire summer holidays (mostly right here) and still haven’t learnt Lua.
Plus, Vanilla first. Mods a month or two later. I have my list ready of the ones I want 
drumroll
It’s bad idea time!
How about if there was a mechanic where you could either:
i like this… its been tossed around as an idea in T&S as well… basically, a “preference” you can set for a given unit (whether to be efficient or clumsy, etc.)…
im not sure if this would work better as a micro or macro option though… macro i suppose makes more sense, as you could conceivably have 1-2 clumsy units, countering the efficiency of your more careful units…
The funny thing is, if my friend group all played SH (and I’m working on it), I know at least someone who’d do each option. 
Are you referring to Stronghold?
Instead of golems, why not use one of these?
Geoffers Edit: My name is @ManOfRet, I should be ashamed of the things I link people to.
SH is short for Stonehearth…I didn’t realise I was the only one to use this abbreviation 
No, no, I was making an assumption based on what you said and the topic.
Ah right, fair enough 