I know exactly where this is going and let me stop you right there: Yes, you’re playing the game, but most importantly, you’re playing their game. This is kind of a big deal: It’s not your game, so it doesn’t have to adhere to your rules or expectations. If it’s a game decision that the night is dark and there’s not much to do, well, that’s rather tough luck for those who want to do everything in the night. Just before we get a bit carried away here, I really dislike that kind of conversation…
Fast forward, for example, or setting up lights… I don’t feel like the night is too dark at all, but this depends heavily on your graphic- and monitor settings I suppose.
Making the night bright is ruining the immersion extremely, just ask the WoW players. I feel like brightening up the night is also sort of ruining gameplay, as it limits the possible game design choices (for example, a sneaky attack by the undead isn’t as sneaky if you can clearly see a bunch of skeletons lurching your wasy). The night should be dangerous, or at least conceive that feeling.
As with any aspect, I feel that once the engine is accessible from lua/mixintos, this issue will be dealt with by the community itself.
Which would make plenty of things more difficult. What if they need to use a tool, what happens with the lantern then? What if they need to pick up something? How does it work with animations, with combat?