@Tom in an interview with GameSpot?

just found this on youtube

edit: here, found it on their site Minecraft Meets Dwarf Fortress in Stonehearth - GameSpot

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Hmmm… I’m pretty sure this is just the Tom voiceover drom the Kickstarter Video in the backround. @Tom?

no its an interview! :smiley:

Really? Cool! :smile:

That is indeed Tom in a brand-new interview – we did a round of press as part of the Steam EA launch.
We’ll be updating our Press section (under Media in the main nav) with our latest coverage soon.

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Great little coverage of the game, poor Tom sounded nervous.

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exciting times :grinning:

there are a lot of comments that complain about him saying umm a lot… we got your back @Tom!

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The comments on the site are kind of funny:

This dev says ‘um’ a lot. Tell him to stop saying um.

:laughing:

And then, there are a couple of people who must not have actually watched the video. Maybe if they had, they wouldn’t think it was knock-off, Blizzard mashup, or any other

hack

thing done by

hack

developers.

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I just noticed that the water has reflections ._.
Probably they were there from before, but with my poor graphics laptop…

Yay! Finally I can see how I’m actually doing with the colors :heart_eyes:
although I wanna see the tiramisu terrain in HD too…

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congrats on being featured in the video (your mod, that is) :+1:

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Thanks :blush:
I guess it was a good example, you could clearly distinguish what part of the game was player made, and that there are many things which you can mod.

I’m happy that now I have more/new fans of Candy land :smile:

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[quote=“coasterspaul, post:8, topic:12822, full:true”]The comments on the site are kind of funny:

This dev says ‘um’ a lot. Tell him to stop saying um.[/quote]
It’s a valid criticism though. In the future @Tom (or @sdee or whoever), organise your thoughts first, even to the point of having a rough script or similar. If you’ve got time, do a test run first to see what you want to say / how you want to say it, and then do the real thing.

Yeah I know, you’re meant to be the art/code guy not the PR guy, but it does make a big difference in interviews like this :slight_smile: .

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