Thanks for helping. So, it gave me 2 logs, Information and Error. Here is the pastebin:
Moreover, I restarted my computer and it seems when I launch the preview, it gave me an error box saying “!readPending_” and then another message “obj”. Both of the message window title is “Stonehearth Assertion Failed”.
Then it pops a message saying Stonehearth has stopped working.
Im having the mouse issue too. When it is the stone hearth mouse icon it does not show except over text. When it is the system mouse icon it shows until I go over stonehearth text and then it goes poof again. Also zooming in and out are laggy.
You are welcome! After a few moments of thinking, I decided to update my graphics drivers which was 331.40 to 331.65. I didn’t update it because I thought it was just a small update since I am using a 331 update series already. Do note that I use nvidia.
I have good news and bad news.
The good news is* * drumroll **, it works, I finally able to get it run!!! It was a bit laggy but it was the 4x MSAA that was causing so I edit it to 1x in the Stonehearth.ini file and it was 3x smoother. The bunnies are cute.
The bad news is sometimes I get the !readPending_ error in a fraction of my attempts on launching the preview.
all good except for the inability to highlight things
EDIT: opened Google and about 25 tabs and the game still ran smooth (had videos run in background too)
Just echoing @sdee’s comments: thanks for all the great feedback and stacktraces! This is doing exactly what we want: shaking the tree, so that all the annoying compatibility bugs and whatnot fall out now, and not at launch
Just in case anyone’s curious about CPU usage: we’re not enabling vsync for the test, so what’s happening is your CPU is just feeding the graphics card as fast as possible, and thus ends up never getting a chance to rest. In the full game, you’ll have the option of enabling vsync, which will mean that (if your machine is reasonably powerful) your CPU won’t be working nearly so hard to run the game (and it’ll look nicer, without any screen tearing).
Also also: some of you have crazy powerful systems. We’ve seen a handful break 700 FPS…
got the same probs as “onnings”. shutting down my second monitor and the game starts.
and the thing i noticed is a huge cpu usage, running around 80-90%.
got a:
AMD 250e 2*3.0 GHz
Geforce 550 TI
8gb Ram Kingston
Windows 7 with all updates
I get the read pending error about 1 in 5 times I open it.
There is some Z fighting going on with the bunnies:
You can kind of see it in this screenshot. In action those sections of the model are flashing like Z-fighting is going on. Now that I look closer, it’s happening on their tails and the peoples knuckles.
@sdee & @not_owen_wilson… is there a way to deactivate the reporting function after I have activated it? I have started to play around with the files and do not want to confuse your tracking tool by me sending modding-related error reports .
Hello!! I’ve tried this in a Windows XP and i get the ADVAPI32.dll Error that some people mentioned a few posts ago. Searching through the windows support database, i found that this is actually an error that happens in windows XP because it’s a really old system(also it’s mentioned that this no longer happens with system that have windows Vista or superior); And i actually found a fix for this.
I couldn’t tried it, because it’s only for x64 systems, and i’m using a 32-bit SO, but maybe it’s useful for other people.
Just ran the test for Stability over night 10:30 pm - 6:07 am my time ran smooth cpu stayed consistant at around 30% usage memory usage stayed around 2.67 gb looks really good on the stability front.