I have considered that for a while since help is always good and more people the more reliabley the mod will be up to date, but i just can’t bring myself to actually do it because, first, it’s a story heavy mod, and i fear it getting too off-track if i open it up to more people with different stories, and most of all,… well, i’m a little too attached to it now? It’s like my little child/creation that i promissed to and set off to finish, though with many coding help from creators of the community, i still love that feel of it being my own(mostly i suppose) little mess, and as selfish as that is, i cherish it too much to let it go, help is great, but i still want to be close to work on the Mod when it gets updated and such
But i still would love to get some help from the creators of the community that can code in campaigns and scenarios, it’s a coding hell that i wouldn’t wish for my worst enemy, but if that’s your thing i’d appreciate the help, i cannot devote my whole summer on the TMC but with some help i might be able to get it rolling and working again with some small additions that i’ve worked on till this point
Question is, anyone know how to make campaigns with Camps, Dialogue trees, Requirement detection, relative spawning locations and multiple endings?
('Cause i don’t)