The direction of combat in Stonehearth's future

I would like a better review over the threat mechanic. All too often I find that since footmen are the first ones into the fight (still, despite this thread), and even once the knights show up they continue to be the ones taking the brunt of the damage. In fact, when I took the time to line up the time to engagement between a knight and a footman, both directed to attack a single target, the footman was the one who did the majority of the tanking. Because, at least in my games, this doesn’t seem to be working how I would imagine, I would enjoy seeing some of the internals of the threat system, and figure out what I can do to fix things… because when the fleeing footman is still the one being hit, despite the knight running after them, something just isn’t right.

— EDIT:

But while we’re talking about what we would like to see, robes (a la those nice ones in the splash screen) for the cleric, craftable by the tailor, which buff healing throughput (compassion?) would be fun.

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