A’ight… so another idea I had, although likely not one that would be included in the my previously mentioned mod concept, was the idea of having a more smoothed out map; eg. with one block increments, instead of the current 2 chunk increment. There’d be flavour variation of this ofc, as sheer cliff-walls do exist, but I think you get the gist of it.
My questions to the modding community is:
- Has this been attempted before? If so, could you link me to it? (Pardon if it has, I couldn’t seem to find it at first glance)
- How difficult do you reckon it would be to rewrite this in the map generation code?
- Are there any known or estimated issues that would occur from such a rewrite? (Abnormal water physics, poor pathfinding, etc.)
- Is this something that could be done as a global change in the game files or would this have to be done for each of the map types?
Any input is appreciated, especially if there’s something if I forgot to ask that you think is worth considering.
Also, while I know this would make construction quite difficult… I know. That’s actually half the point. It’s an issue that people had to (and still have to) deal with when planning and making settlements, plus I think a city that adapts to the terrain looks better .
If it comes to it, I realize I could always just spam ‘IB’ commands to sculpt the terrain to something more like I want it, but something automatic and algorithm controlled would be waaay~ more convenient; for obvious reasons.