StoneHearth Engine bug "unit_not_ready" Combat Related issue Possibly

Summary:
I was being attacked by an enemy then when i moved my weaker hearthling back for my tougher hearthling could take the main force of the attack damage and after the action completed i got an engine error
Steps to reproduce:

  1. No idea what even happen to cause the issue
  2. ?
  3. ?

Expected Results:
My hearthling moved to position then continued the attack
Actual Results:
the action was completed and then a engine error popped up
Notes:
release-559 (x64)
(2361 Idria Fenton) (stonehearth:combat:heal) bad frame transition to “unit_not_ready” from "running"
stack traceback:
[C]: in function 'fn’
stonehearth/services/server/threads/thread.lua:322: in function 'private_msg’
stonehearth/services/server/threads/thread.lua:515: in function '_dispatch_messages’
stonehearth/services/server/threads/thread.lua:379: in function <stonehearth/services/server/threads/thread.lua:360>
[C]: in function 'suspend’
stonehearth/ai/actions/run_effect_action.lua:66: in function <stonehearth/ai/actions/run_effect_action.lua:38>
[C]: ?
[C]: ?
[C]: in function ‘execute’
…tonehearth/ai/actions/combat/execute_heal_action.lua:108: in function <…tonehearth/ai/actions/combat/execute_heal_action.lua:68>
[C]: ?

[C]: in function 'run’
stonehearth/components/ai/ai_component.lua:541: in function <stonehearth/components/ai/ai_component.lua:525>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
stonehearth/components/ai/ai_component.lua:525: in function '_thread_main’
stonehearth/services/server/threads/thread.lua:249: in function <stonehearth/services/server/threads/thread.lua:246>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
stonehearth/services/server/threads/thread.lua:246: in function 'f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>
release-559 (x64)
start thinking called from non-stopped state "ready"
stack traceback:
[C]: ?
[C]: in function ‘set_think_output’
…ctions/combat/move_to_targetable_location_action.lua:94: in function ‘_update_think_output’
…ctions/combat/move_to_targetable_location_action.lua:27: in function '_changed_cb’
radiant/modules/filtered_trace.lua:12: in function <radiant/modules/filtered_trace.lua:7>
Attachments:


Version Number and Mods in use:
Release-559 (x64)
i didn’t even know mods could even be used in this game
System Information:

A post was merged into an existing topic: Got an error will explain how